Also without at least 2 pios forget about it. Their repair speed is so low to make tiger pay for himself in time. If only eastern factions could get some repair speed boost with sweeper or snellpios or streroidgeneers could get some repair speed nerf. Right now its just ridiculus
It's funny because I was just running tests on a mod and I happened to notice my Storms, without StGs, were able to hold off a riflemen squad that advanced on them.
I remember noting that I've never seen that happens with a Gren squad versus a rifle.
The mod I was testing did not affect riflemen or stormtroopers in any way. (It did affect StGs though, but that wasn't the scenario.)
So like it was said, it's a total RNG fest. The variables involved are greater than the units themselves.
Well, Storms have 0.16 better target size than Grens, so that should make a pretty distinct difference when fighting them.
Stormtroopers' don't need buffs (aside from changing their vet 1 LIKE 99% OF EF INFANTRY [slight exaggeration]) so much as the cheese of other infiltration units need nerfs. I'd also say they could use their StG upgrade's cost to be reduced a bit too, with those two, should be just perfect then.
Your experiments showing to Storms losing against PGs consistently when both are vet 3 sounds like a bug - the two squads' StGs are entirely alike and the sum of their veterancy bonuses should be as well, but Storms have a 0.05 smaller target size. A fight between them should be an RNGfest.
The problem with your proposed changes is that it buffs their early game.
The main issue with assault grenadiers is once squads get weapon upgrades they can no longer compete. So if they are going to get buffed it should be in their vet bonuses.
Edit: Actually, I think a huge change up is upgrades vs customization. A lot of those games have upgrade paths to choose from, but CoH2 doesn't... really have them, at least not to any considerable extent. There should be more stuff at default IMO, like all Grens should be able to choose between G43 and LMG, and Conscripts should have a single DP upgrade, armored skirts global upgrade from base costing munitions, tungsten rounds for USF AT being a late game upgrade instead of an ability, and so on.
Let the CoH1 fan flow through you... (lack of upgrades is the predominant complaint from CoH1 fans that felt CoH2 didn't really catch on for them)
That's not how the game works. Either the whole squad does nothing to infantry or you won't get what you desire.
Think I saw Australian Magic claim there's basically a bug that can allow a tank's upgraded pintle MG attack infantry with Target Vehicles on so it's probably technically possible, but considering the former's unintended behaviour it'd no doubt be very finicky, especially with infantry models dropping the weapon.
This is actually the tiny bit of historical accurancy in the game, tanks that have higher on the move accurancy, namely sherman variants and comet were the ones that used gun stabilisers during ww2. This is one of inventions germans never thought of so german tanks didn't use stabilisers and had worse accurancy on the move, to the point that real tankers actually shot on the move only in very rare cases. I guess relic decides to add a little fun historical polish to sherman with that stat.
Funnily I've read that the Sherman's stabilizer realistically would more help keep the gun pointed toward the target before stopping to fire accurately instead of actually firing on the move, which all of the game's tanks are basically capable of already