Not really. Zooks can be picked up by any unit and can carry 2 per unit. RE with 2 zooks are cheaper mp and only 30 muni more.
I understand 5 Schrecks on the field are broken. But limiting one schreck per truck would easily bring that into line w/o having to redesign the faction.
- 2 individually weaker (but faster firing) AT weapons for 120 ammo on a 280 manpower squad, reducing their AI potential by 40%
- one strong AT handheld for 90 ammo on a 300 manpower squad, reducing its AI potential by 25%.
I think people underestimate the actual impact of the AT vs infantry nerf. Schrecks and zooks will now inflict paltry damage to infantry, so now two doublezooked Riflesquads will have just barely higher anti infantry firepower of one vanilla riflesquad (granted, with much easier cover destruction).
That cost opportunity.
...or was it opportunity cost? |
I still don't understand why Schrecks on volks aren't ok but usf still gets to keep their bazooka spam. Usf can easily field twice as much handheld at.
Greater cost opportunity with 2 zooks. |
Its reload should be in line with other advanced mediums like easy 8's and comets, not in the level of ISU XD
Man, ISU wished it fired every 7 and a half seconds. |
Yeah, thing could probably use a second off the reload time at least. |
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Sturmpio is a nice blend of ostheer pioneer, panzergren and partisans together. The taste of pioneer and pgren rolled into one with the health of partisans. :/
'Fraid that's just your cognitive bias, because Partisan squads are literally as durable as Pioneers while Sturm Pioneers are as tough as Fallschirmjaegers. |
You can still fire smoke in front of yourself for defense, the thing that Shocks always do when they get suppressed because they have a shorter ranged grenade. You just can't throw smoke at the MG itself and force it to reposition after it's suppressed you.
Certainly a change that alleviates the complaint since basically WFA came out that USF smoke counters HMGs too easily without removing it (which is never going to happen). |
- add 4x panzerschreck to pioneer at the begining
- grenadier 4x lmg42 for 20 MU
- panzer grenadier 8x panzerschreck for 60 MU
- 222. mainweapon can now upgrade to 88mm gun for 20 MU
- 251. can now upgrade with Quad 37mm gun
- PanzerIV can now upgrade with space armor for free (increase armor to 1200/900)
- Ostwind can now suppress/pin and stun enemy with maingun
- stug III can now upgrade with 128mm gun for 30 MU
- Panther (vet1) can now teleport for 30 MU
- brummbar mainweapon can now upgrade to 380mm rocket launcher for 100 MU
- Panzerwerfer42 now fire 300 rockets per 1 barrage
- pzkpfw VI Tiger can now upgrade with 80cm gun and increase armor to 8200/5200
Good start, but I feel like it's missing something.
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Fortifications back into the meta? We have gone full 2014 all over again
'Least the heavy spam is dead and gone. |
This pops up every couple of months. If you click on the building the sniper will attack the building. If you attack move near the building, the sniper will attack the garrison. (And there are actually a few odd situations in which it makes sense to attack the building.)
Additionally, having the sniper stop while in range of the building will have him shoot people instead of walls. |