The back in the day struggle when it was just Sovs and Ons, MG42 spam opening that supressed on the first burst and pinned on the 2ed.
*shudders*
Dark days. |
Thread: Ostheer12 Apr 2015, 18:21 PM
yeah, that's right.
on that note as well, i wish the flameht upgrade didn't require t3. give the wehr a little more impact against things like shocks.
Not costing as much munitions as a light artillery barrage would also be nice...it certainly ain't the general-purpose wrecking crew M1919A6 Paras are. |
The most I want to see is a 25 pounder, and I don't even wanna see that shit because artillery is fuckin gay.
Heh.
Gay pounder.
The .50 cal isn't shit by any margin (quick pack up and set up time combined with a fuckload of quick suppression). But all those 4 men squads suffer because of lack of offensive fire power, not because they die to easily.
(All AT guns die to easy but that's a story for another day~).
I personally think it'd be close to fine after vet 2 rifle grenades get the range nerf they've long deserved. I really should try them against the OKW again now that Obers aren't as redonk anymore.
But they'd definitely be good if they got back their own 25% accuracy bonus. |
That's why they should have lots of support weapons in order to make up for the lower infantry capacity. Not to mention it's not like Allies don't have 4 man squads and Axis doesn't have all 4 men squads.
Probably not a great example since people tend to dislike those 4-man squads...REs fire blanks, M2HBs are extinct, Paths are pretty rare, 57mms were the most disliked AT gun after Raketen (dunno if that sentiment's changed much since the last patch. Personally I don't think 57mms are that bad) and Partisans are garbage that has legs and trigger fingers. |
VickersVickersVickersVickersVickers
^^Really though you kinda described Wehrmacht except with more artillery, so I'd doubt it'll turn out to be exactly like that. |
Its all about positioning. Having two mgs next to, or one behind the other is a terrible idea. The most effective mg blob stoppage is split mgs using their huge arc slightly angled towards the center killing zone set up. One covering the other ment it gave time for the mgs to re position and keep up the fire.
I don't understand, how are they covering each other if they're overlapping their fire in the center? Aren't they then covering entirely different areas? |
Well uh yes...Isn't that obvious for everything? Everythings effective range in this game has been shortened dramatically compared to the real life version.
Yeah, but it really doesn't make much sense for the gianter howitzer to be less accurate at max range than the smaller one.
Of course, a large part of that "accuracy" is that the smaller ones can fire many more shells at once to actually hit things when the gianter one either hits or (probably) misses at max range 'cause game balance, but you get what I'm saying. |
And enough with the 17 pounder being like the pak43 suggestions. It wasn't.
Well, to be fair, I'm pretty sure the B-4 howitzer in real life also could in fact actually hit things from farther away instead of only being built behind the frontline. So I wouldn't put the concept past Relic. |
Crew soldiers on tank could be great defensive option agains PFausts!
SAVE OUR TANKZ FOR MUZER RUSHA, COMRADEZ!
They had to have gotten the idea of ablative armour from somewhere... |
He was a SKILLED PLAYER, and he drove his KT on ice for ya?!!
you may consider revising your standards of a skilled player.
Well, none of us would drive our tanks on the ice unless it couldn't be helped. Perhaps it couldn't be helped? |