My idea to fix all Problems in CoH2: Another competent Company then Relic should design the game. Relic is completely unable to give this game a good design or listen to the community. The meta is a failure from relic because they dont have any idea what they a doing and they are ignoring all the fans since 2 years.
people say that about every developer short of valve |
read the whole thing heres m 2 cents (never played OST so take my word with a grain of salt)
Grenadiers-would be nice to see a MP increase along with a buff along with rifles getting a MP decrease and nerf(I have my own idea of how to overhaul USF)
HMG 42-agreed
222-Agreed
Panzer Grenadiers-Agreed
OStwind- OST teching and the jackson basically rendering OST t3 for all its cost I feel is the problem(again in my vision the Jackson would be doctrinal and replaced with M10 as stock along with tech cost adjusted)
Panther- Again teching cost seems to be the issue along with Doctrines that make it more attractive to just skip it and wait out a Tiger. Would require Doctrines to overhauled which probably wont happen so I feel even if teching cost get adjusted this unit will still suffer.
105mm howitzer-agreed |
If they can design a faction like USF that is entirely lacking heavies, there's no conceptual reason why a faction with only light and (relatively rare) mediums like Italy couldn't be balanced with the rest of the game. Even if they had to use a couple of "borrowed" German units for doctrinal support and unit variety. It could work in the context of CoH2.
For CoH3 they could actually break the mould and have the game be themed around 1942 with 1943 being the absolute upper limit. If they were REALLY bold they could have a 1940-1941 setting, permitting maybe even a French faction! It's only their own utter hard on for Tigers and Axis late war equipment that seems to be forcing them into this mindset where Germans are the only worthwhile axis factions.
95% of the people who play these games have the same hard on. Think about it most people play axis and most people play 3v3 or 4v4 too which they always boil down to late game armor spam fest. I honestly dont believe USF will be "heavyless" forever as I see too much potential to $$$$ given the demand for a Pershing commander. Dont get me wrong yes the game is over saturated with heavy armor and its too no brainer but thats not going to change. |
bump |
My main problem with crewhopping is the loss of targeting. It's just too often abused. Players hop out of their vehicle, lose all targeting, recrew and by the time you can realize and issue a new attack order they are long gone.
A short cooldown between leaving and reentering a vehicle, or even better a brief delay between manning and regaining control would suffice and rid a lot of players of feeling cheated.
Also, world objects like decrewed weapons and vehicles should be targetable, not just by attack ground.
im almost certain targeting at least initially is kept such a grenadier squad using its faust will still faust the vehicle even if the crew bails |
To be honest, I think Greyhound with this ability is right now the only allied light vehicle, that can achieve similar amount of kills like Luchs.
Stuart or T70 with 30+ kills? I don;t think so...
Luchs? No problem.
Greyhound is a more fragile, needs tons of ammo and it's little harder to get such many kills.
thats more of a problem with the stuart to which I believe almost everyone will agree needs a buff in survivability and damage. With that being said with canister shot being nerfed the greyhound itself should be capable of doing actual damage with its weapons. |
Sega don't have the rights to 40k and thank god as company of heroes is more interesting a setting than DOW
im almost certain sega got the rights to the DOW IP after THQ went bankrupt |
There are plenty of people with loads of play time who are not that good
I might be one of them
Also you only have a rank in 1v1 US, in any other mode you don't have enough games to have a rank so you'll be assigned at random
I only queue 1v1 or 2v2 im not stupid enough to play 3v3/4v4 as allies |
I still dont find myself actively playing simply due to matchmaking. In a nutshell I either stomp guys who barely know what they're doing with almost no challenge or get destroyed by guys with 500+ hours (I have around 50 legit hours and alot of that was singleplayer) |
I believe its fine its just the stuart just flat out sucks and either all light tanks should have 400 HP like the Luchs or the Luchs itself should be brought down to 320. Personally I prefer the former.
With that being said the stuart needs a serious buff to its AI otherwise problems with the luchs are indirect being its hard to get rifle grenades off on it and being behind shrecks |