Profile of TheEvilAdventurer
General Information
Last Visit Time: 25 Jan 2021, 20:38 PM
Steam: 76561198097834090
Residence: United Kingdom
Nationality: United Kingdom
Timezone: UTC
Game Name: TheEvilAdventurer
Last Visit Time: 25 Jan 2021, 20:38 PM
Steam: 76561198097834090
Residence: United Kingdom
Nationality: United Kingdom
Timezone: UTC
Game Name: TheEvilAdventurer
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Post History of TheEvilAdventurer
Thread: Fairly high ranked players in a close game23 Jan 2021, 19:30 PM
This game had both teams effectively be fully wiped out several times on both sides, with Strumtigers and Panzerwhefers with around 40 kills each. The game was pretty close with periods of very little infantry being alive on the field and less than 20 VPs left. In: Replays |
Thread: Best 3v3 I ever played3 Jan 2021, 21:34 PM
Phenomenal match with high-ranked players, base pushes, many wipes, comebacks and hung in balance for most of the game. In: Replays |
Thread: Competitive Game Between Scoped vs. TheCurlyFry 16 Apr 2019, 12:48 PM
A fun back and forth game which goes down to the wire. In: Replays |
Thread: Top 200 Fantastic 2v28 Feb 2019, 14:30 PM
A great game here, with unusual build orders from the allies In: Replays |
Thread: The Sherman in WWII 1 Mar 2018, 17:59 PM
No sources mean no facts. No facts mean nothing of any worth has been said. In: The Library |
Thread: An Amazing Down To Last Few VPs 4v4 27 Feb 2018, 23:16 PM
This was an amazing 4v4 where both sides make comebacks repeatedly and it comes down very close to the wire. In: Replays |
Thread: Very close match10 Feb 2018, 16:41 PM
Back and forth game, between two reasonably ranked players; a very good watch! In: Replays |
Thread: Give Assault Grenadiers Faust16 Jan 2018, 08:00 AM
-CQB unit: vulnerable to wipes, Harder to avoid Mgs, Does not scale as well lategame 1.) It is a 5 man squad so it is less vulnerable than Panzergrens. 2.) They have sprint and doesn't need to be stationary to fight, so they are in fact a good counter to Mgs. 3.) They don't scale amazingly into the late game, but if they are used properly in a defensive way to flank attacking troops, throwing their really good grenades, and also to chase retreating squads they are still a strong unit. 4.) Furthermore, even if this were not the case it doesn't matter. As the Soviet Scout Car or the M20 does not scale very well, but they are still widely used units because of their capacity to significantly change the balance of power in the period they can initially be produced. -No At capacity 1.) With the combination of their sprint, shooting on the move, and grenades they are really effective at wiping or forcing off anti-tank guns before needing to retreat which can serve vital at role in some engagements. -May bleed heavily in tough fights 1.) Don't they have the same reinforce cost as normal grens, because at that point they wouldn't bleed any more than the standard infantry which is hardly heavilly. -May not do much if outnumbered and unable to close distance 1.) Of course, that is the tactical counter to the unit, it would be horribly unbalanced and unskillful to have a unit that can run across an open field and then beat multiple squads which represent a much greater amount of manpower together, instead of utilising true sight to flank or ambush. -less efficient at capping and fighting simultaneously 1.) Dependent on the capture zone, if it is one which has a lot of objects which block line of sight meaning that the unit can only be seen in CQC then it would be more efficient The reward -A unit with nearly identical stats to the Volks with mp40s(higher reinforce, Callin cost, better vet, no muni buyin) 1.) Different faction so it is irrelevant, as units need to be seen in the context of how they synergise with the rest of the faction. 2.) They come out much earlier than MP40 Volks, so they have a much greater impact when they come onto the field. -Unit with sprint(3 ostheer commanders now give this globally making it less unique) 1.) Yet sprint on a CQC unit which is more durable than Panzergrens is arguably more useful -No Training time -Unit capable of 1v1ing lone squads earlygame 1.) And midgame if used correctly I love Assault Grenadiers, I use them often and have great success with them. But they shouldn't be used as the core of your army, as they don't scale as well as normal grens, and having all your troops with one effective range limits the versatility of an army. Instead, I used them as a support unit only getting one, one to flank and disrupt support weapons, preventing flanks on my MGs as their dps is to high up close to give one or two squads enough time to wipde an mg, as well as, a way of rapidly winning engagements and wiping squads by flanking enemy infantry fighting my grens. However, if they were given a faust they would be too versatile, as it thier lack of it which keeps them blanced. It prevents them being spamed which would be a massive issue, especially against usf. Because blobed Assault Grens are easily able to overwhelm riflemen; providing an overwhelming fuel advantage, and light Vehicles serve as the punishing counter to such a blob. In: COH2 Balance |
Thread: Request a caster30 Dec 2017, 16:42 PM
https://www.coh2.org/replay/66693/very-tense-1v1-game A game between OKW and UKF on Crossroads between quite highly ranked players. I recommend it because the game never becomes static, with infantry constantly fighting and the balance of power going back and forth. It goes down to the wire (around 3 infantry squads left by the end). In addition, there are some cool moments like a vet 3 squad dying on the retreat to a mine. Also, there is some very impressive usage of commando's, and a really impressive 4 Cromell vs. Kt engagement. The main downside to the game is that it ends with one side surrendering when both sides had so few VPs that they still stood a chance of winning witht he force they had left. In: COH2 Shoutcasts |
Thread: Very tense 1v1 game22 Dec 2017, 16:40 PM
Enjoy! In: Replays |
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Latest replays uploaded by TheEvilAdventurer
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