Nobody used EVER Jadgtiger and Elephant except for teamgames, i suppose that must mean they were UP ?
What are you talking about? I didn't say b4 was UP or OP. I said it was too reliant on RNG, and that nobody uses it. It's not a well designed unit. Fun, but not practical
Now you tell me why is not OK, without using "its OP" in the elaboration, i dare you.
You do realize "OPs scenario" meant Original Poster's scenario, right? I literally said it's cooldown could be reduced, just not by that much. Somehow in your world that = "stuka op pls nerf"
As for why 50 is too often, elchino beat me to it. Besides the fact that it's "stupid" as he said, there's this:
IIRC (and cause i can't access modtool atm) the vet on Stuka hasn't change so it should be getting the usual 40% ± with vet which would put it at around 30s.
Simply put as B4 of SU is pretty 'luck favoured' for firing one shot with massive damage, Wstuka will become similar, being extremely fragile,
LOVE how you brought up the b4. A unit nobody uses except in team games and it either does absolutely nothing or it swings the entire game. Yes let's make more units like that one
Wstuka only fires 6 rockets, but they have much better chance to get a wipe, on the other side a single Katy gets the triple of wipes, how could that be possible? Maybe it's because the issue is within quantity over quality. You should know that already. Maybe not? Why am I asking this?
How long do you think the cooldown should be in the OPs scenario. Do you believe 50 seconds is an acceptable cooldown time? Stuka rockets being fired less than every minute?
I don't really care about anything else you say, cause that was my central point. But as usual you quoted me without even mentioning the main thing I was talking about.
Btw, the "triple wiping" katy has a recharge time of 110 seconds. So please go ahead and tell me why you think 50 seconds is acceptable for walking stuka
but compensates with a bit quicker reload time. From 110 sec to 50 sec.
I don't dislike your idea until this part. That's way too often for it to fire. Maybe something like 80-90 seconds, but those rockets are still the strongest individually.
A single stuka rocket has a much better chance of wiping full health squads than all the others. If you can fire that every 50 seconds it will be too strong in my opinion
I just wish the main gun could actually hit infantry more than once every 5 shots and got some reload bonuses.
Pretty much this. Reduce its scatter a little. And maybe give it back the moving accuracy modifier. I don't know why they took it off in the first place, it fits the Comets purpose
let's kill the latest mechanics that made CoH2 unique and unlike other strategies.
Please point out the strategy to me in a mechanic that has a 5% chance of occurring. Is don't ever go for flanks/dives the strategy?
If you want the mechanic completely reworked that's one thing. I don't know how anyone can defend it as it currently is. The risk of losing your tank on a dive is enough threat. Doubling your losses because the computer decided it was time makes no sense in a strategy game