You need the existing HQ file, because that one is linked in the stamper, but you can edit the building with values from another building. The model can also be changed.
Basically what I said, yeah. |
Do you want to edit the whole base or only the HQ buildings inside it?
The base can't be changed, but you can edit the HQ buildings in it separately.
Yeah, by modifying the existing ebps of the HQ buildings. But I was wondering if it's possible to use another ebps to place into the base stamper (as in, replacing the existing HQ building ebps with another separate ebps). |
I am interested in doing this,could you direct me to a guide that shows hopw to do it?(i am fairly familiar with the regular tuning pack moding,just not this)
Using Custom Icons |
Bump. |
As long as you don't modify anything important in the game files (in your installed location) that is required for multiplayer play. Modifying the game through the means of Tuning Packs, Win Conditions, Skins, etc, will not affect your ability to play online multiplayer. |
Unfortunately, the modding tools are as of now, still primitive. Features not yet in the modding tools include, but not limited to -
Importing of custom Sound Files (unit speech/emote lines, music, etc)
Importing of custom models
(EDIT: Which reminds me, Company of Heroes 2 Tools, provided by Relic, and the only tool that allows you to make mods for the game (EXCLUDING: Maps (maps are made from the World Builder, also by Relic) has not been updated in months, coming close to a year, at least for the majorly important features that modders need. You'll have to make do with whatever's available right now if you're modding the game, especially if you're creating a mod with a fictional setting.)
(Good thing we can import custom images (UI decorators, unit Portraits, etc)) |
Hi. I was wondering if each entry in a weapon's target_type_table is stackable?
For example, this weapon has a target_type_table with two entries.
Against the unit type VEHICLE it will do 2 times more damage
Against the unit type LIGHT VEHICLE it will do 2 times more damage
So now I have a unit that has both VEHICLE and LIGHT VEHICLE in its type_ext. If this weapon hits this unit, will it do DAMAGE * 2 (using only one entry in the target_type_table), or DAMAGE * 4 (using both entries in the target_type_table)?
(I'm looking for reliable help. But any assistance is still appreciated) |
Are anti-tank guns considered artillery? |
Hi there:
Possible solution:
a. Increase the delay time.
b. Edit the speed of proyectile EBPS file.
B worked well for me, thanks for the help |
Hi. I currently have an artillery ability, and it fires from off-map. Although there's a 4 seconds delay_action, the shells travel really fast to it's target area once they're fired off (it's using the vanilla 155mm, which plays a distinct background sound). How do I slow down the shells? |