Is it possible to make a grenade ability that only makes 2 members of the casting squad_unit to throw grenades? So that means 1 cast = 2 grenades thrown. The issue I'm facing is that there's not much options I can find other than one_entity, squad, or all_entities in the casting option.
Actually, I could just make 2 separate entity_types and give the other type the grenade ability, then make the ability cast on all_entities to make the entity_type throw the grenades, but if done this way -> then the squad will lose the ability to throw grenades if the 2 members (with the different entity_type) die. I've tried making a workaround with slot_items, but they aren't working or I'm not doing it right.
Has anyone achieved the 1 entity_type version? Please assist me if you know how to help. |
This may sound a bit strange you could have 2 or 3 different weapons part the barrage. The first barrage has low scatter then the next barrage with larger scatter, then the next barrage with very large scatter with each sections firing say 3 shots. There is sequence action that could come in handy for writing the ability.
Sorry for the late reply I've been real busy lately. I'm gonna try this out soon, thanks for the tip~! |
I've been creating a lot of artillery barrages lately, and I've been trying to get shells to spread out evenly and consistently: Meaning to say I don't want 3/4 of the total shells to clump to one side of the targeted AoE. Has anyone been able to do this? May you help me? |
Hi, does anyone know whether there's an option/field in the Mod Tools that determines/tracks if a unit has ""received damage" in the last x duration"? I guess it sounds like In_Combat_Since, but I'm looking for one that's more specific. Plus, In_Combat_Since isn't what I need, nor does it work for an ability I'm trying to make. |
Nevermind, I found out what's preventing the units from auto-attacking.
Under hold_ext of an ebps, there's an option called "use_building_target_scan_radius". I turned it to FALSE and now the units auto-attack on their own on their weapon range.
If anyone else has this issue, this might work for you. |
Hi guys. I have a Fighting Position that's acting a bit weirdly. Whenever I garrison units into the Fighting Position, they won't fire back (auto-attack) enemies clearly in range unless they come super close.
I've checked -
Weapon range of units.
Which should be correct. However, they will follow issued attack commands (right-click, Attack Move). May someone please help me? |
Nope
Wow has Relic given up on modding? |
Hi, sorry for bringing back this dead thread, but......
ANY UPDATES? LOL |
Sorry for bringing back a dead thread, but I haven't touched CoH 2 and the Mod Tools for months, currently, due to work. I just would like to know if there has been any improvements or updates to the Modding Tools? |
Happy New Year everyone!
Here's hoping in 2017 Relic actually updates the Mod Tools w/ what modders have been asking for. |