Actually, UKF as a faction is supposed to be late game powerhouse, basically allied equivalent of ost, last long enough and roll over with superior armor and its support.
Emplacements were pretty much removed from the game, if faction was reliant on them, it wouldn't be competitive anymore.
I added some stuff to my last post when you were writnig your reply. I'd try to look for solutions in structures department to retain uniqueness. For starters I'd make one upgrade still allow another. AEC and the nerfed Bofors. Simple but could be effective and add variety. You pay for it anyway. |
There are ways to fill the holes without having to touch infantry sections, you know. That is what i'm looking for.
TBH I have no clue how. They, as a facton, were supposed to rely on structures. Maybe that's the way to go to retain their uniqueness. It might mean that they will never be perfect for 1v1 but will be great in larger modes. It might be hard to balance a faction with so many structures and give them all stock units other factions have. The most sensible way would be through doctrines. A quick option would be to unlock both AEC and bofors. Like I don't see much sense to block it to only one. If sb wants to pay for another unlock why not. |
Lol brits are better than which faction exactly? They have exactly one nondoctrinal mediocre infantry squad that sucks out of cover and has to get sidetechs to scale, they have the slowest sniper, puma but shittier at literally everything in literally every way (slower, less range, worse vet, horrible acceleration, bad on the move acc, worse smoke for some reason), an mg with terrible suppression, no mobile indirect, no nondoctrinal rocket arty (and the doctrinal one is easily also the worst), worst medium, and ostwind but meh. The only things they have that are legitimately good and not just worse versions of other stuff are commandos, churchill, firefly, and maybe comet.
They have holes in their units lineup. Yet, I'm against any buffs to IS as they are ok imo. The latest patch was enough. |
if you are refering to post #183 then i thought we already come to an end with that ? i hasn't say anything about sections underperform since i know about newest buff to them, nor request any direct buff to the unit itself. And, i enevt admit that i was carried away in arguring whitout making a clear point in post #201.
My whole pint is sections as an unit is fine, but the faction have gaps in its line up with lacking tools and limitted choices, which are subjects for improvement. We were event came close to an agreement one time when you said in post #178 that "You are right that there is no variety but the way IS scale is great."
And again, i got this point of you and i dont ask for direct sections buff at all so gren dont have anything to do with this. What i want is a faction wwith more choice and diverse gameplay, less clust/chessy units. And, i totally agree wwith you about OKW issues.
So we'll have to agree to agree? |
But you dont reply to them, instead, you only talk about your ukf rank and try to prove that UKF is better than ost because you have better rank with them, nonsense.
No, I wrote why UKF Infantry Sections are more than ok. You just disregard all arguments and just don't seem to see the fact that: they can build cover, they have unique effective healing, they can become 5 men stock, they can equip 2 weapons (lmg or at), they have close range grenades AND access to gammon bombs (which you keep saying that they don't have - you just repeat that pzgrens have "nuke nades"), they have special bonus in cover, they can be upgraded with pyro, etc. - you just write that all of this does not matter. I can't agree here at all. You also stated that I didn't know what I was writing about. So I gave you my rank, etc. Nothing special - just to show that I know a bit and I play them. I'd like you to tell me how much you know about factions you play against. Because for some reason I feel like you should play them to see their weaknesses just like you see those of UKF. There is no other way - you just have to play all factions to balance them right.
Finally you bring in Assymetrical balance. If you understand that then why bring up "The whole faction is designed around all concepts that were asked for by ostheer players and rejected (close range grenade, 5th stock man gren squads, ability to build sandbags, heavy stock tanks, etc.)" as a reason why UKF is better than ost in the fisst place, isn't this "i want more but i dont see how much i have in already" ? Remember, it was you who is trying to prove UKF is much better than OST, not me trying to prove that OST is better.
Not really - my point is clear. If you keep buffing Infantry Sections you will murder the gameplay against ost. They already are very potent. If you want to retain balance imo grens should be buffed together with Infantry Sections (but tiny not to exaggerate, like ability to build sandbags). However, I feel the problem is more on OKW side and their early game dominance with incredibly powerful cqc sturmpio and versatile volks.
If you say smoke is not necessary then tell me how to overcome MG and bunker spam with pio scout an gren to faust UC in choke point with UKF in the fist 4 minutes, what "other tools" i have in this situation ? It is very nonsense to say that some thing critical to dealing with mg and perform flanking tactic like smoke can be considered "not necessary". Further more, tommy is no better than gren out of the box by now, they only better far later on, after tons of investment but they dont have any edge early game any more.
And, I clearly aware of ukf have a MG in T0 but i dont mention it because you not say anything about it untill now, while i was replying to you.
All the above is more about adapting by using strategies and doctrines. Generally, on higher level is rarely a good investment to build 150mp static construction, and it should give you an edge that your opponent wastes so much manpower. It is perfectly counterable. This is not a strategy thread. Just upload the replay and many ppl here will be happy to comment.
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The only time you gave "valid" argument is in post #235, and i already reply all your point in post #236.
To me most of your replies were just not convincing. They all could be summarised to: I want more and I don't see how much I have already.
Mate, "improve" doesn't mean flat buff if it is what you are refer to. "improve" is make the unit/faction more consistency, less chessy, easier and fun to use WITHOUT making it OP. You can track back to see what has been discussed, we were talking about reworking sections's bolster, reprofile bren gun, adjust weapon slot, medical and pyro upgrades, add lacking tools in the faction's line up, etc.
You don't have some tools. But you have other tools. Assymetrical balance. I can't really understand your need for smoke, for example. You have long range specialists (IS) and smoke is, generally, sth you don't need. It can be used against you by cqc specialists. Sort of fundamental stuff. Another thing that I can't understand is that you keep forgetting that you have mgs in t0. You should use them to support your IS. You must learn to reposition and play just like ost plays with grens + mgs. The only difference is that sections are better than grens, and have many more uselful abilities. This gives you the edge that should allow you to play effectively even if you don't have cqc specialists. This is how you move to higher tiers where you have stock heavies, snipers, etc. On top of that you have doctrines which can close the gaps in your stock build (commandos, assault sections, mortar, etc.) |
That's, in my opinion factions issue/feature.
In top level, player who puts pressure enough to lead the game has an advantage, ost is a reactive-defensive faction, they rarely can dictate the game and are built to respond to everything opponent does(therefore each tier comes with variety of units allowing you to counter everything you need to).
And that isn't going to change.
USF problem was identified and "fixed" by M20 change, so no idea why you're touching on that subject still.
Maybe because I feel that most reasons for IS buff come from the perspective of playing against OKW. Buffing IS may lead to problems with ostheer that will become too weak as a result. I'd start from making sure OKW is not too OP at certain game stages. The only problems with UKF I've ever had were connected with playing against super early OKW agression. So it is more about doing something to OKW rather than buffing IS. Another approach would be to keep buffing grens together with sections. |
You understood wrong then.
Ost has most players.
Yes but it loses most, too, especially in with top players who win most with USF. |
ELO: hidden skill value. This determines your rank.
Rank = your position compared to other ranked VISIBLE players.
Level = your position in the ELO percentage.
For lv16 onward, this are given to those who are top200 in the world, disregarded of their ELO percentile with those who are hidden.
Any ladder with less tha 4K players in it, will have hidden levels. OH 1v1 doesn't have lv15. UKF doesn't have lv15 to lv 13.
Your OH r549 is way better than your UKF r361. Cause as OH that puts you at lv12 (even if bordering lv11) while the UKF is in the middle of the Lv10.
Someone who is barely scrapping the top200 for factions with lower amount of players, even if they are listed as lv16, they could be equally skill wise as someone who is lv12.
Thanks for all nice links. The guy who made put so much effort and it is awsome. Still, if I understand correctly, ostheer has the worst results of all. Seems that's before latest patches, though. |
Thanks! I made a couple videos that you can watch. I didn't want to make anything long so I tried to start recording as soon as the airstrike was called. Maybe add a second to the timer to get the actual times.
https://www.youtube.com/watch?v=a73lCQS5_M0
https://www.youtube.com/watch?v=7hXZGlUlDKQ
https://www.youtube.com/watch?v=k7tpgg1lDbI
When I was posting this, I came across one of my old videos from back when the Panther was king.
https://www.youtube.com/watch?v=0WDTuMldkgU
(I dive with two Panthers, kill a Pershing, Jackson, Katy, 2 ambulances, and a major. I would've got out without losing the Panther but hesitated in the middle of the dive and took one too many AT shots. Don't think you could get this good of a result today.)
Nice
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