I heard somewhere on this forum that it's Wher design that axis should have all the tools to win in its tier 3 building and in theory should not have to tech up to tier 4.
How much truth there is in that statement I do not know but what I do know is that the stug is underperforming. I see 2 possible ways to make it more viable and maybe lessen lategame Panther spam.
1. My preferred method would be upping the range to that of similar TD's. It would still retain all its weaknesses like low armor, no turret, and what seems to me sometimes bad accuracy.
2. Upping it's anti infantry damage to make it less of a early game risk. This reflects the older stug design of being a generalist. I think this option is less desirable though.
Yep. Again a nice path to try out. Maybe switch munitions int HE?