[snip]
I think the point you are alluding to (not even taking vipper seriously) is that tanks have become way too fragile and paperish for their cost in 2022 COH2. That's not only historically untrue but also ruins the gameplay.
For example, T34/76's sloped armor could not be penetrated by any handheld infantry weapon of the war (not even Pansershrecks, read up on that) and it was truly a beast against the first generation of Pak ATGs (read for example Zaloga's account of T34s taking 25 hits of 37mm PAK only to lose their sight). Also, the 50mm PAK gun (the one portrayed in the game) could frontally penetrate the T34 only from maybe 200m. The only gun that could reliably penetrate all the Soviet tanks is the P4J's 5cm KwK 39.
My point being: why make the in game T34 lose to 2 fausts + 2 shreck hits? Same goes for Axis and the rest of the tanks.
I am not even going to mention the fact that heavier tanks like Panther, Tiger, Comet, etc. could not be penned frontally by even the best ATGs of the time from a distance less than 500m.
People play WW2 games to see Panzers battling it out with T34s, not see a deathblob of Shrecks making tanks run behind. Hell, last game I had Jagdtiger plus Panther and I STILL LOST to 2 Zis Guns because the enemy snared the fuck out of 100mm SLOPED PLATED ARMOR. In no combat situation could this happen and I really think COH development and balance should focus more on tank battles and more fragile infantry rather than the opposite.