The LefH's counter-barrage only does more damage than the basic barrage (but still doing 100 less than the ML-20's) while retaining the same scatter. Also it doesn't get the vet bonus's either so you actually better off just shooting with the regular gun.
If the ML-20 decides to shoot back he will kill you, since he does 300 damage per shot (while being just as likely to hit you). While the LeFH only has 400 HP. If he hits you twice? dead
Also Relic still hasn't fixed the fact it loses it's Vet 2 bonus's when it hits vet 3
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Post History of Alexzandvar
Thread: ML-20 152mm Howitzer10 Aug 2015, 18:03 PM
In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 17:51 PM
The 222 as I said before isn't a reliable counter. The purpose of adding AT rifles isn't that you buy them on every squad it's that you trade out shreks or LMG42's on a few squads in order to give you a little boost early in the game. This isn't about there being no counters, it's about countering being difficult and unreliable as well as it resulting in being pigonholed into certain counters. For instance you don't counter Stuart's with Puma (because they will have Zooks to scare you off as well as Stun shot). So you need to rely on mines + rackten. Again; good AT gun =/= good light vehicle counter. Especially when facing mobile units that can survive more than 2 shots such as the Stuart, T-70. In: COH2 Balance |
Thread: Flame Damage Stacking mechanic?10 Aug 2015, 17:19 PM
Units with flamethrowers will no longer have a chance to explode until they are the last unit in the squad In: COH2 Balance |
Thread: Flame Damage Stacking mechanic?10 Aug 2015, 16:28 PM
Infantry based flamers were buffed, "flame effects" such as the various barrages/artillery were just straight up nerfed. This could work for those that didn't get the increased crit chance or AoE like the infantry flamers did. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 16:26 PM
Alex if all the Shrek does is scare away light vehicles, what good will AT rifles do? They'll greatly reduce squad DPS and all they'll do is "scare light vehicles away", as you said. Even with this change, mines and AT guns would be a better option. When dealing with light vehicles AT rifles are better than shreks, mostly because of the fact AT rifles literally cannot miss vehicles. They also have 40 range to the Shreks 35 Edit: Also AT rifles don't greatly reduce the squad's DPS. It keeps it about the same. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 16:21 PM
This assumes that the player will let you get closer (they won't), but against small target size vehicles the shrek has a very poor hit chance. They purposefully changed the PTRS to not be able to miss vehicles at all. I would gladly trade Shreks on Volks for a PTRS + snare upgrade lol In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 15:55 PM
Soviets don't need to avoid tiers at all, and USF only does because Captain is objectively better in every way. Like the issue is that even if you rush AT guns as Ostheer you still can't stave off light vehicles, and in the case of the Quad you can easily kill the offending AT gun. It's just that Axis lacks early game mobile AT. Allies don't have this problem because Axis just doesn't have early game light vehicles that are mobile and hard hitting. The flak track has a set up time, and that's about it for AI Axis light vehicles. The P2 comes after the "light vehicle window" You were asking for three per squad - that's where I got that from. But fair enough. The Conscript upgrade gives you 3 per squad last time I checked, might be only 2. Regardless it's 60 munitions and OKW would be paying 90 for 3 and Ostheer would be paying 60 for 2. Yeah, so it's the same as axis countering howitzers - you have to pick a particular doctrine to do it. Soviet howitzers are also a doctrinal counter. The ML-20 is much more impactful and hard hitting than the LefH. Mostly due to the fact Allies don't rely heavily on defensive emplacements, trucks, and whatnot ans so forth. Not having a guaranteed LeFH counter as Allies isn't an automatic game loss. Hell, OKW doesn't even have a doctrine with a counter
When dealing with light vehicles AT rifles are better than shreks, mostly because of the fact AT rifles literally cannot miss vehicles. In: COH2 Balance |
Thread: LeFH damage buff at vet 1? (better against vehicles)10 Aug 2015, 15:23 PM
So much hate for the perfect arty piece. No cool down at Vet 3, great range, and lots of area of denial. The ML-20 needs a damage nerf but the LeFH is in a perfect spot. It's not that it's bad, it's that it doesn't have things to shoot at meaning it's a waste of 600 MP you could put into 3 caches or more infantry which is bound to give you far better return. The lack of damage on it just highlights when it does have targets killing them is easier said than done. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 15:20 PM
Except there are tons of guard commanders you can get rather than being forced into 1-2 commanders. And you can always go for quick T2 or T3 in response that gives you guaranteed counters. The Axis factions really don't have a lot of light vehicles regardless. And I never asked for a "superior" PTRS, so I don't get were you getting THAT from. Crab mentality, sometimes referred to as crabs in the bucket, is a phrase that describes a way of thinking best described by the phrase "if I can't have it, neither can you." The metaphor refers to a pot of crabs. Individually, the crabs could easily escape from the pot, but instead, they grab at each other in a useless "king of the hill" competition which prevents any from escaping and ensures their collective demise. Asking for mirrored PTRS upgrades to allow more options to counter the more plentiful allied light vehicles =/= desiring superiority. It's simply asking for more options to be given to avoid nerfing Allied units. Like jesus, I'm trying to suggest ways we can allow Allies to keep the light vehicle fun times without it being to punishing for Axis, why does this make people so upset? EDIT: And for the record, USF doctrines have multiple LefH counters and the Soviet howitzer can beat it by just straight up shooting at it. In: COH2 Balance |
Thread: LeFH damage buff at vet 1? (better against vehicles)10 Aug 2015, 15:08 PM
I tried using the LeFH many times but honestly it's biggest problem is a useless vet 1 ability and is just doesn't have target because Allies don't rely on defensive emplacements or camping. When brits come out it will have a point; now? Nah. In: COH2 Balance |
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