M15 AA track wrecks 2 222s. idk about quad. Guards in an M3 can fight a 222 also.
if u can get a faust off, one 222 kills M15. 2 222's kill it with relative ease.
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Permanently Banned
M15 AA track wrecks 2 222s. idk about quad. Guards in an M3 can fight a 222 also.
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Permanently Bannedmuahhahahah Alex crying because he doesn´t have a clue how to use combined arms muahahhaha, you behaviour here is a joke xD.
repeat with me, 222, pak, shrek.
again!!!
222, pak, shrek, 222, pak, shrek, 222, pak, shrek.
Ye?????? we can rinse and repeat if you didn´t get it yet. Don´t be shamed to say you need it one more time...
222, pak, shrek.
Well, out of joking, is going to happen something with this kind of users than flood and dearil every thread with their opinion? is it OK than in a 100 posts thread, more than 30 are from Alex???? It is not fair nor healthy at all for the community.
Go play the game or to spend your spare time in another way, it is not OK you break the flow of this forum with your opinions once and other and other and other....
It is really disgusting....
sorry for my bad english. Please mods, do something, this is not Alex2.org, is COH2.org....Each day I have less reasons to visit this forum, and the main reason to not do it is the behaviour of this user...It is ruining the experience for the most of the users registered here. It is not funny anymore to came here to see the opinion of just this guy....If this was my target, I would visit his blog, not this forum (FORUM FORUM FORUM, not a personal blog).
This thread show you what I´m talking about in a very clear way. Yet, there are tons of others thread where you can see this very same issue with Alex.
Please, shut up for once...
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The soviets can try artillery or IS2 or SU spam in a long game
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Roflmao, who need a soft AT when you can have a hard AT tier 2. Build a pak. 222 is a light unit that counter light units, it is a dedicated AT light unit countering dedicated AI light units. The unit isn't aimed to counter by itself medium vehicles but you can use it in combination with other AT units. Too hard for you? and you call yourself a good player
Like Katikif says, it has been meta for Allied faction for months facing early Puma/Luch/Ostwind. This is probably why it doesn't seem incredibly hard to manage for people playing Allied factions.
Why do Volks and grens need this? Grens aren't supposed yo counter light armor because you already have paks, 222s, and Pshrecks in t2 to do the job for you. If you choose to not tech and use your factions at, you have Noone to blame but yourself. You dont see usf lt players or t1 soviet players complaining that they get hard countered by vehicles.
So in other words, they are stuck doing exactly what usf has been doing? USF has to go captain tier, since their LT tier gets murdered by 222s and okw period. Getting counters is part of the game. You have no business complaining that you have to get counters for certain units, especially when you have easy access to counters for vehicles that also cost fuel to use.
If you make the decision to take an extended tier 1, then you must be willing to reap the consequences when the allied player shuts you down with light vehicle play. You got countered, it's part of the game, and all factions have to deal with it.
Overrated? What? Pshrecks allow you to counter all allied armor short of the is2 and isu152, and thus are shit? You can't attack move with them. Use them to support your paks and other at sources, not a blob of long distance death.
As long as allies need more micro for their lategame, they will be weaker in the lategame. That is just a fact. Okw and ostheer have straight up heavies within their normal tech, not to mention mediums that scale into heavy-mediums with vet.
Axis have better scaling units (veterancy + stock upgrades). Scaling is the key word, and it directly translates to a lategame power spike.
You are projecting. There is no "bitter" feelings from the ye Olde days. Axis has a lategame advantage, which can be proved quite empirically with the statistics from 4s and 3s, where the lategame comes much faster.
You still haven't given a valid reason for grens and Volks to get at rifle upgrades stock that are far superior to that given for conscripts doctrinally. Hell, you still haven't given a valid reason for this upgrade to be needed at all.
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Crab mentality, sometimes referred to as crabs in the bucket, is a phrase that describes a way of thinking best described by the phrase "if I can't have it, neither can you." The metaphor refers to a pot of crabs. Individually, the crabs could easily escape from the pot, but instead, they grab at each other in a useless "king of the hill" competition which prevents any from escaping and ensures their collective demise.[
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Except that's a series of poor decisions one on top of each other. If you go for a T1 start there are tons of good guard commanders you can pick from, if you got for a T2 start their are tons of shock commanders you can pick from. And you can always go for T3 quickly now which gives you the SU-76 or T-70.
If you don't counter ISU with an Elefant or Jadgtiger, chances are on several maps your just fucked.
If you don't have a howitzer counter, your fucked.
If you don't have an AT gun ASAP pray he fucking runs into a mine because that Quadmount is going to fuck your ass into the next millennium.
Once upon a time Allies ALWAYS had to counter pick to Axis, but the roles have switched towards were you have a certain amount of MANDATORY Axis commanders you simply cannot refuse to take because they include counters to stuff that you see almost every game because they are in multiple commanders.
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I have no idea how to use 222cannotto counter anything other than a M20 or M3, it's extremely fragile. And the problem is that Pak's aren't supposed to counter light vehicles. They aren't mobile so unless one accidentally drives deep into the arc of the gun (but not to deep were it can just circle around) it ain't going to die.
Relying on 222's won't work for countering light vehicles.
Except none of those things were made for countering light vehicles. The 222 can't do it because it's to fragile and dies extremely easily to concentrated small arms fire, the Shrek is easy to kite with, and yes it meant for supporting your other things but in a close 1v1 or 2v2 game you won't have enough a lot of shreks out in the opening minutes of a match.
Shreks are only good for fighting light vehicles if your enemy is really bad at micro or just get's unlucky and drives around a corner.
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That's not a series of bad decisions, it's just "didn't pick guard commander" and "didn't build option B (tier 2) for soviet start."
Basically you are saying:
Soviets needing tier 2 or guards to counter light vehicles = fine
OH needing mobile defense or rush of AT gun that is always part of their stock teching progression = overly constricting, plz buff axis with superior PTRS.
Crab mentality, sometimes referred to as crabs in the bucket, is a phrase that describes a way of thinking best described by the phrase "if I can't have it, neither can you." The metaphor refers to a pot of crabs. Individually, the crabs could easily escape from the pot, but instead, they grab at each other in a useless "king of the hill" competition which prevents any from escaping and ensures their collective demise.
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Except there are tons of guard commanders you can get rather than being forced into 1-2 commanders. And you can always go for quick T2 or T3 in response that gives you guaranteed counters. The Axis factions really don't have a lot of light vehicles regardless.
And I never asked for a "superior" PTRS, so I don't get were you getting THAT from.
Like jesus, I'm trying to suggest ways we can allow Allies to keep the light vehicle fun times without it being to punishing for Axis, why does this make people so upset?
EDIT: And for the record, USF doctrines have multiple LefH counters and the Soviet howitzer can beat it by just straight up shooting at it.
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Like jesus, I'm trying to suggest ways we can allow Allies to keep the light vehicle fun times without it being to punishing for Axis, why does this make people so upset?
EDIT: And for the record, USF doctrines have multiple LefH counters and the Soviet howitzer can beat it by just straight up shooting at it.
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Yeah, just like how you can always get an early AT gun. My point is that there's nothing uniquely axis about having to counter pick people. You don't have to give up anything significant (like avoid a particular tier, as US or soviets are forced to) to get an AT-gun.
You were asking for three per squad - that's where I got that from. But fair enough.
Yeah, so it's the same as axis countering howitzers - you have to pick a particular doctrine to do it. Soviet howitzers are also a doctrinal counter.
There is no fucking need for that. Why don't you get it? Except for M5 quad there is nothing wrong with light vehicle play. They will nerf it next patch, no doubt, and everything will return to normal.
Shreck is already better then PTRS? Why would you introduce an inferior upgrade to the faction that doesn;t need it? Do you like the look of it or what?
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When dealing with light vehicles AT rifles are better than shreks, mostly because of the fact AT rifles literally cannot miss vehicles.
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Here's a tip for you. They won't miss when you come closer.
But guess what I trade. I'll be for the upgrade you propose if Allies get Shreck equivalent and Axis loose it. Basically swap the weapons.
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Alex if all the Shrek does is scare away light vehicles, what good will AT rifles do? They'll greatly reduce squad DPS and all they'll do is "scare light vehicles away", as you said. Even with this change, mines and AT guns would be a better option.
When dealing with light vehicles AT rifles are better than shreks, mostly because of the fact AT rifles literally cannot miss vehicles.
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They also have 40 range to the Shreks 35
Edit: Also AT rifles don't greatly reduce the squad's DPS. It keeps it about the same.
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