Even if this package was necessary, why does it have to be better than the soviet DOCTRINAL upgrade for no reason? 3 at rifles and mines? 2 rifles and better p faust?
Axis have to be better
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Even if this package was necessary, why does it have to be better than the soviet DOCTRINAL upgrade for no reason? 3 at rifles and mines? 2 rifles and better p faust?
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I feel like I ask this alot, but why? What will this add to the game? The only truly op light armor rush is the m5, and the M5 is not exactly something counterable by infantry due to its stupid dps, timing, and suppression.
Even if this package was necessary, why does it have to be better than the soviet DOCTRINAL upgrade for no reason? 3 at rifles and mines? 2 rifles and better p faust?
OKW and Ostheer dont need jack shit. You have panzer shrecks which are the best at weapon infantry can use. Use those, and don't expect every unique weapon/ ability that the allies have to go to Germans as well, unless you are willing to give up the advantages that Axis factions have such as more efficient lategame in general.
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It's not just the M5 that's the issue, it's that the Axis factions are pigeonholed into ALWAYS going for something to counter the enemy at every stage of the game or you lose; and this is extremely true in the case of light vehicle rushes were you can easily get pushed right off the map or lose a large part of your army simply because your enemy can pump our light tanks/vehicles artificially before you can regardless of map control.
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This is true of all the factions - what do you think happens to soviets who go T1 and a shock doctrine against OKW rushing a Luchs?
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Except that's a series of poor decisions one on top of each other. If you go for a T1 start there are tons of good guard commanders you can pick from, if you got for a T2 start their are tons of shock commanders you can pick from. And you can always go for T3 quickly now which gives you the SU-76 or T-70.
If you don't counter ISU with an Elefant or Jadgtiger, chances are on several maps your just fucked.
If you don't have a howitzer counter, your fucked.
If you don't have an AT gun ASAP pray he fucking runs into a mine because that Quadmount is going to fuck your ass into the next millennium.
Once upon a time Allies ALWAYS had to counter pick to Axis, but the roles have switched towards were you have a certain amount of MANDATORY Axis commanders you simply cannot refuse to take because they include counters to stuff that you see almost every game because they are in multiple commanders.
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Sov had to pick commanders to stay viable for 2 years, and counting, now. Get over yourself.
What is this "now i have to choose a commander to win" crying coming from? Like where have you been?
Ost for over a year has always needed an elephant, tiger, and dive bomb commander in their loadout. To counter the reign of the isu and is2. Now that heavies are limited, switch the elephant commander with a light vehicle counter. Like, whats the issue?
Is adapting too hard?
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Sov had to pick commanders to stay viable for 2 years, and counting, now. Get over yourself.
What is this "now i have to choose a commander to win" crying coming from? Like where have you been?
Ost for over a year has always needed an elephant, tiger, and dive bomb commander in their loadout. To counter the reign of the isu and is2. Now that heavies are limited, switch the elephant commander with a light vehicle counter. Like, whats the issue?
Is adapting too hard?
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It's not about choosing a commander to win, it's about being forced to chose the same 3 commanders every time to win. It's not about winning either, it's about having fun and it's not fun when your stuck always being forced into the same build order.
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Is adapting too hard?
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Iv not had a problem adapting, you can't really say the same for yourself.
Stop trying to turn this into an OKW needs X,Y, and Z thread.
What Alex is simply proposing is to remove this anomaly in the meta by giving Ost/OKW a new 1 type of unit hard-counter by itself his opponent.
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Welcome to soviets for the past 2 years.
No, but using combined arms is for some people. To counter a Stuart or a M5 you need a pack/raken + Shreck/pfaust + 222/puma. And for some people here, it is too hard to manage. Why? Simple because the M5 is going against a certain idea of how Axis faction are supposed to work = 1 strong unit counter its Allied counter part by itself.
Combined arms are only use to support each other AI/AT. Here the M5/Stuart force you to combine early AT arms to kill it.
What Alex is simply proposing is to remove this anomaly in the meta by giving Ost/OKW a new 1 type of unit hard-counter by itself his opponent.
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Okay it's really apparent you don't play Axis because the 222 can't counter any light vehicle in the game except the M3 and M20.
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So why make it so Soviets get to pick whatever they want and everyone else is fucked. Again; stop it with the bitter posting. Nothing in the past matters at all.
Okay it's really apparent you don't play Axis because the 222 can't counter any light vehicle in the game except the M3 and M20. The issue is Axis has no soft anti tank to counter light vehicles; it just has hard AT meant to counter medium tanks. Which means that Allied light vehicles enjoy a period of time of counter free existence since they can easily avoid the unwieldy AT options afforded early on to OKW and Ost.
I fail to see how more options could be added outside of new upgrades, but I guess you can keep on accusing half the player base of being evil and desiring "1 unit counters"
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The shittiest part about this game is the insane lack of options. Grens have 1 upgrade you always get. Volks have 1 upgrade you always get. These units don't serve a point without said upgrade. AT rifles would give them better early game for worse late game while not improving their AI performance so much that they are OP early game.
It's not just the M5 that's the issue, it's that the Axis factions are pigeonholed into ALWAYS going for something to counter the enemy at every stage of the game or you lose; and this is extremely true in the case of light vehicle rushes were you can easily get pushed right off the map or lose a large part of your army simply because your enemy can pump our light tanks/vehicles artificially before you can regardless of map control.
Panzershreks are over rated as fuck and in both factions are giant munition dumps on fragile units that squad spacing makes !!FUN!! to keep alive and can be totally negated by just pushing them around. I would gladly give up Volks Shrek for an AI upgrade and a snare, because right now I have fuck all reason to make Volks outside of having meat to cap the map with.
And this idea that Allied late game is still artificially pissweak is dumb as hell, yes USF late game is micro intensive because Relic loves their gimmicks but Soviet late game is just as powerful as OKW or Ostheer late game. Especially since they got their stock army buffed and howitzers buffed.
Sorry but people are going to have to let go of the bitter feelings from ye olde days of Axis late game domination because it's making every discussion toxic as fuck.
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222 counters all light vehicles if you know how to micro. I understand cerebral activity isnt one of your strong suits. 222 kills m3 and m20. 2 222's will kill AA HT and m5 quad. On top of the best non-doc AT options Ost has. Get a fucking pak and plants some damn mines if light vehicle micro taxes your brain to its limit.
Again, whats the fucking issue? Sov had to get a zis against early okw flak ht for a fucking year now. USf has had to do the same with puma rushes, by either getting zooks are a 57mm.
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