Good vet and cold immunity would be nice
Germans get cold immunity and Soviets don't, I mean WTF?
Such upgrade for Guards would be more suiting than for cons, though |
What about giving cons a 7th model at vet 2 like rear echalon?
Cons become a 7 men squad with vet 2. Why not? Soviets compensate their inferiority with superior numbers is the main idea behind Sov faction in coh2 if I get it right.
Now pack these 7 men behind a tractor to give them green cover and let them defend themselves against that MG42. What? They got suppressed because 1 of them standed aside as there was not enough space for him? They got #rekt? What a shame. |
I'd like to say I'm an average/below average player, who can't really have a proper opinion about balance. I see many 4v4 players talking about it, though. I thought I might also say a thing or two - I play 1v1s for competetive play and 4v4s for achievements (yes, I'm an achievement bitch). I will be talking solely about 1v1s in this post.
As most of CoH2 players believe, many units from eastern front theater are underpowered, imbalanced or not useful at all. While some clearly need a buff, some were just thrown away from its initial idea for an unit.
Let's take SU-76M as an example. Soviets are quite unique, as their tier progression is one of the first tiers -> long, long nothing -> on of the later tiers. If we completely forget about doctrines at this moment (what is a really big mistake, but is necessary), building T-70 or SU-76M has little sense, unless map control through entire game (T-70 is still a considerable choice, of course). This is because after 30/60 additonal fuel, a better/best vehicle of that tier could be optained (let's skip Katyusha, as it fires rather not anti-tank rockets).
At the first glance, the problem could be solved by
a) decreasing tier cost, what would allow light vehicles come earlier BUT would also allow medium vehicles come earlier unless their cost increase;
b) decreasing cost of units that are meant to appear faster on the battlefield AND nerfing them if needed.
Let's look back. SU-76M costs 70 fuel. If we assume tier 1 is built (as tier 4 nicely compliments it) 40+120+70=230 fuel is needed to field first SU-76M. If we tried to decrease tier cost and increase other units' cost, it would arrive sooner, but it would also forced a cost increase for Katty and Big Suchka. That way, they wouldn't be able to be spammed, and without doctrinal vehicles, Soviets would always lose late-game.
But, if we nerf Small Suchka even more and give it its game release price (45 fuel, I think) it could arrive earlier. It would not be so game changing, as it has been nerfed, but would allow the Soviets for a more diversive early-to-mid gameplay. The Suchka is only an example, but all underused units from the eastern front could be looked upon that way.
I am aware that this idea surely appeared earlier, but I haven't belonged to the playerbase then. I would also like to sorry for my not so good english.
What are your comments on this topic?
TL;DR decreasing Soviet and some Ostheer fuel price would allow to solve balance problems and give them a clear role without that balancing mess. |
No joke, there is a clearly a poltical agenda in COH2.
Whole main campaign is about Soviets burning and shooting their own soldiers, allies and civilians.
There is no historical truth behind such a crap.
There was a clear goal to portray Red Army as villains.
War is all about soldiers burning and shooting their own soldiers, allies and civilians.
There is historical truth behind that crap.
There was no clear goal to portray soldiers as villains. |
are you saying that t-34 is a counter to lmg upgraded grens?
No, I am saying that T-34 is currently in a bad state, and needs to be fixed as well as cons, but not necesarilly in a direct way. Nerfing obers and paras would passively buff cons, as well as making changes to the call-in meta would propably increase value of T-34's. |
What ways?
I've already written an example. What you are asking for is to make cons another a-moving volks, or to throw t-34/76's and SU-76's even further into oblivion. Units such as LMG paras and obers have to be changed IMO, and then cons will be much easier to balace IMHO. |
entire post
lol
For the record, there are better ways of balancing than giving everyone a LMG. I'd like to see less of them, not more. |
The weakness of the maxim is completely negated by the its ability to pack-up and reset 3 times faster then the mg42. combine this with sprint a 6 men crew its the best mg in the game and would e brutally broken if it had the same strengths as the mg42. before the okw appeared (and the okw having the tools to shut down every single cheese strat the soviets had) maxim spam was a massive problem because it was that damn good against the ostheer.
I'd rather have maxim that supress two times slower, but with greater AoE. Currently it's like Obers trading damage to suppresion forced to face a direction. |
Come on. Maybe we'll give changeable shells to all vehicles? Let's also change the game's name to Blitzmen of Heroes 2.
I think you are forgetting why vCoH was such a success. |
It looks like you want to turn COH into Starcraft
He is right though. His ideas are not really good in my opinion (Fuhrer's wrath isn't even a global upgrade) but I'm not sure the game has any such upgrade at all. T-34 upgun would be a great option to add at least one and increase competitivness of Soviet stock units. I doubt Relic will make such a move, there won't be any faction changes, and besides that, it would need some doctrines changed. |