Nice work Brah ! What language / framework do you use for your backend api ?
The entirety of the app was written in Android Java. To make it work I had to reverse-engineer Relic scripts from the player card website. The code is based on JavaScript and JSON format.
All additional data is taken straight from Relic servers. This means it's only explained by the short developer comment, which in this case is straight "regional". Most propably Relic divided players by sectors, or regions, like Europe, Americas, Asia etc.
A shame the scope is unchangeable. After nerfing both Soviet early game premium options (penals and maxims) and Brit tanks it's time to finally buff Panthers and give cons those undoctrinal PPSHs.
While adding more depth to the game by gating some upgrades I feel that making the flamethrower locked behind a molotov upgrade which is anti-garrison itself will make penals even greater replacement to conscripts. Something must be done, if not in this patch, in the next one.
I'm describing the following problem again to be added to the original post.
Currently music that is played during the match is dependent on the map, not the faction. What's more, the Eastern front music is being played on every community map (map not included in original game and expansions). There are two ways to clear this inconsistency:
1) Make it so the Soviets and Wehrmacht have the Eastern front music, USF and OKW the Western front music, and Brits - British music.
2) The previous solution is sometimes not working correctly. When playing against USF as Wehrmacht, the player would still hear the Eastern music. To solve the problem:
-The Allied player would always hear the nation's corresponding music: Soviets - Eastern, USF - Western, Brits - British.
-The Axis player would hear the same music as the Allied player on the same row on the loading screen. This means if we have the following situation:
Player 1 [SOV] Player 2 [OKW]
Player 3 [UKF] Player 4 [WER]
then the OKW player fights Soviets and can hear the Eastern music and the Wehrmacht player fights United States forces and can hear the Western music.
Let's be honest here, your name suggests you're Russian.
And yet he is right as opposed to you. Why would you even call him and his nationality out? Should your nick be permanently renamed to the glorious 'we wuz ww2 victors n sheet' murrican or should you just stop posting?
The only 2 instances of penal units I've seen I think are in Enemy at the Gates and Generation War, and neither were regarded as "Elite" units, better equipped than their ordinary counterparts.