It would probably be preferable to rebalance Ostheer tech costs as opposed to linearizing every faction as much as Ostheer.
Ok
6 snipers 6 PAK40 in 4v4 premade team |
Very annoying to deal with on maps like Angermuende since it has so many buildings for no apparent reason.
Mass-mine spam hardcounters this tbh because he wont have time to detect all the mines if he's going to use vehicles to cap.Fuel caches are actually essential to give you enough time to respond and contest the territories.
Also CtP works like SOV Anti-tank-overwatch except it targets everything, has no need for recon to actually drop shells unlike ATO and can barrage multiple sectors for only 200MU.
Your best defense against this doc is literally just assuming that the OST player is a idiot because he's gonna be very predictable the entire match doing one thing whilst his team suffers as a result because he's not focusing on fuel/VP control. |
It doesn't matter, unit shouldn't ignore cover mechanic and target size
Good, we will remove snipers and thus inf like Obers will be untouchable by anything that isn't armor. |
Dane is right about the snipers. They simply don't work
mfw dane plays a very linear, predictable way every single match and is thus hard-countered by snipers(especially since he doesn't build counter-sniper or try to rush them down with LVs)
its not the games fault he is incompetent |
I bet PFs will become meta after the Summer Patch. It is a great mainline, but
a) you can't go mechanized with it
b) you need to forget about muni spending for a bit.
yes, if you open with PFs you are vulnerable early on, but you still can play it very safe and don't get into trouble. Once you get the upgrade you can get into town.
Some people must be smoking something strong if they think PFs are "OK". They might be the best mainline after the sandbag nerf.
The problem is that they're not WEAK ENOUGH without their upgrades early game.1v1 OKWvSOV with T1 penals will win against PF.1v1 Penals will win against PF in a straight up fight, but it's not bad enough for you to get pushed off the map for using inferior inf early on.If you play defensive and survive the early game long enough to get upgrades and vet you will r**e penals and they have no counterplay to that unless they have a sniper/armor advantage.
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Thread: Balance30 Aug 2021, 14:15 PM
bullsh.
penal can stick their satchel in every game u see this days, its pretty easy and not a problem even in rank 10 games.
and 3 assgrens before one penal? are you to lazy to calc..or never learned it?
Did penals touch you when you were rank 4675? |
Or at least the 4 digit rankers you face
Hes rank 300 in 2v2/3v3 OST.
The skill ceiling for Axis is VERY LOW.And yet axis players always manage to be trash |
wait, i tohught axis was the teamgame clutch???
That applies to all game modes.
Less micro needed to play properly compared to allies+stronger units all around |
This is a game changer, thanks for the info!
With double Bren, vet and first strike bonus they are actually onpar with Obers DPS wise, and they don't need to rely on cover to fight efficiently unlike sections.They are way too good to pass up, I usually build less sections to have 1-2 Brenmandos later on. |
Lmao at this. No. Jacksons are 120FU to unlock the tier plus 145FU to build the actual unit. You have plenty of time to make use of the P4 before the Jackson comes out, and when the Jackson comes out to counter P4, you still have the Brummbar that tanks more and does the AI job even better.
Thats funny because ullumulu doesn't even build P4 or tries to kite with a P4 he doesn't build, he stalls for Panther/Brum whilst blobbing 3PZgren with shreck and a Gren against my KV8 lol
And yet he complains his team is shit lmfao just shows you how low the skill ceiling for axis players really is |