Dude, most of the balance team plays axis in 70%+ of their games. Don't be surprised that USF has been nerfed patch by patch without giving anything in return. They are still viable in 1v1s due to the nature of the mode. I play USF competitively only and OKW leisure and I don't remember when was the last time I had trouble dealing with anything allies related. There is some cancer in ISU152 and units like that but as I know USF in and out, I can say that you cannot lose vs USF if you're on par skill-wise. Only time you lose vs USF is when you are way worse than them.
I sometimes feel helpless to win a particular match as allies, like yesterday against a ST in 2v2, both OST and OKW sucked bad until they got the ST and it was all downhill from there, thats actually how low the skillceiling for axis is, but at the same time you get stronger units.
Let me just list some things that Axis gets that allies never will:
>PZGREN get speed boost just by being nearby to a vehicle, this is a passive NON-DOCTRINAL ability unlocked at vet 1.
>OST can use AMBUSH CAMOUFLAGE on the godforsaken MG42, the best insta-suppress HMG in the entire game, oh and also PZGREN and GREN for some reason.
>The entire concept of Ferdinand/Jagdtiger, they are cancerous to play against.
>A 5man, camouflagable(vet1) AT gun that you can build in T0, at 270-290MP, that you can easily spam for cheap wipes on weaker allied armor if you caught them offguard.Oh and if it fires out of camouflage it is guranteed to penetrate and deal more damage.
>Teller mines, 50muni that can OHK light vehicles for no other reason than fuck you.
>Double shreck on PZGREN that can deal 240 burst damage to allied armor, whilst also being almost guranteed to penetrate due to having so much pen.
>The design of the PZfusilier is godawful, a 6man squad with G43 snipers for 270MP 80MU, that can get 5 levels of vet and also shoot flares for Jagd to spot?
>The Sturmtiger, don't need to mention anything more than it's invicible due to it's 1440HP health pool, even if you get chased by two SU85 from the rear you can survive.
>Early access to rocket arty(Stuka) to deal with blobs or emplacements easier.
>Have stronger tanks, inf and AT weaponry whilst facing WEAKER tanks, inf and AT weaponry.Logically you would guess that it would make sense to give one side superior AT and the other superior tanks, but axis gets both.
>They can fight against dogshit factions like the USF.
>The balancing team majority plays axis, so expect more bullshit things like the ST to pop up in the future favouring the axis.
>The STUG, the fact that you can use this thing en-masse to kamikaze into any allied armor and unless the allied player has mines/AT inf waiting for you, you are basically guranteed to kill whatever it is that you wanted to kill due to the STUG's broken reload time, speed etc.
>The fact that the allies have NO DIRECT EQUIVALENT to the Panther except the Comet(somewhat because it still loses majority of the time).
>The Command Panther exists, having the speed of a Formula 1(even more so than a regular Panther), overall superior stats, buffing aura, VET5, mark vehicle that you can use with the Command Panther alone in a 1v1 engagement to basically gurantee it wins against any allied tank head-on, and also bullshit flares.
>Ostruppen being able to be used as mainline infantry (not what Relic intented them as) for 200MP and less reinforcement than Cons, whilst having a cover bonus so they don't get stomped by allied infantry like they're supposed to.If you use Ostruppen as your mainline inf, you completely negate one of the Axis' inherent weaknesses(small squad size) whilst at the same time having the BEST team weapons in the game and also will float more manpower than if you used grens so you can tech faster for PZGREN/rush for P4/Panther/Brummbar/whatever.
Know this sounds like a rant but this game will never be balanced as long as the developers are axis mains.