I find the Elefant, while useful in certain situations, doesn't fit my playstyle very well, which is a very mobile, offensive army when I can take the initiative. The elefant, you park it where some action may take place, or behind your lines before you're about to move up with the rest of your army, and take shots at enemy tanks and vehicles. Microed and supported correctly, it rarely dies unless against overwhelming odds.
But the Jagdpanther feels much more like an actual tank hunter. It had a nice rate of speed, and could chase down it's prey even while they were retreating, and still be used to ambush your opponent much like the elefant. It housed a Pak43 which was one of the best mass produced AT weapons in the war. It could also be a more viable tank than the elefant for 1v1's, Elefants seem to do best in team games as it sits now.
I'm worried that if they do a Jagdpanther doctrine, it might come with a bunch of useless abilities, I like my spotting scopes, I like my riegel anti-tank mines, I like my aerial spotting, I like my stuka divebombs. If I could just swap out the Elefant with a balanced Jagdpanther, it would be the perfect tank hunter doctrine for my play style.
There are a boat load of units still missing from the game. Does relic have any new commanders or even another expansion pack on the horizon that might come with a Jagdpanther? I didn't buy Ardennes Offensive because it really just didn't appeal to me as I only play multiplayer and never the campaigns, since they're only good for cutscenes if you asked me. |
http://www.coh2.org/replay/33450/everyone-is-better-than-me-at-this-game
This is a match where I didn't lose a SINGLE unit, micro'd my units well, had a vet3 sniper with over 40 kills, and STILL lost the match. I don't know what to do anymore, it's like I've played this game 9 years and I still suck ass at it. I don't know. Maybe I should just uninstall coh2 and play something, because when you dedicate 9 years to playing coh1 and coh2 as my favorite game of all time and I still suck, whats the point in playing? Rather play pick up sticks with my buttcheeks then play rounds where I don't lose a single unit yet I still lose the match anyways.
I ended the round with 99 kills and 44 deaths, and yet I was STILL getting pushed off the map DESPITE that.
I was about to build a panther when the round ended, but my partner had already dropped. |
This game is impossible to beat. I didn't lose a single unit, and I still lose the match. |
mine does at 2560x1440 actually. well, baring AA and anisotropic.
GUess I might try that setting. It's one notch below 4k, I haven't tried it yet, I was afraid I'd have similar problems when I cranked up the resolution to 4k.
Skyrim supports 4k, and it's freaking beautiful. |
I just pieced together a new PC last month, because the old one was, well a notch above a toaster for running this game. I really wanted to play COH2 on 4k resolution, one of the main reasons I built a new PC and bought a 4k monitor as COH2 is one of my most played games, that and Skyrim. I got COH2, and turned the resolution up to the max, and the game is seemingly not built for it at all, but still a 1920x1080 game. My minimap was the size of a half dollar and utterly useless, my mouse cursor looked like a fat period on a text document and was difficult to use for selecting units and issuing commands, and the HUD was incredibly tiny to where I had to lean up close to the monitor to see what it was saying, I never thought a 28" monitor would ever be "too small" but COH2 on 4k resolution proved me wrong. I know it's not an issue with my graphical computing power as I got two GTX 970's working in tandem so it should be able to run COH2 on a 4k resolution even at 60fps. Is Relic going to offer 4k support for this game or am I SOL until COH3 or something?
My Skyrim, which is an older game than COH2 supports my 4k resolution and even takes advantage of it with much more graphically detailed textures, so what's the deal with coh2?
At this point I feel gipped by Relic and their software. I spend all that money, bought $750 in GPU's to make sure I could run it at a decent FPS, and a new $500 4k monitor to play one of my favorite games on 4k resolution and it doesn't even support it. |
Panzer IV is the safer choice. I rarely build the Ostwind. If were going to do an Ostwind, I'd need probably 2 pgrens with schrecks and perhaps an AT gun for it to fall back on. THe Ostwind is not much cheaper than a P4 and just doesn't counter any midgame tanks even though it's a tank itself.
It might work if you built a Stug first and the Stug killed the first 1 or 2 tanks that the enemy has built already to reduce the enemy tank threat. Stugs/Ostwinds are way less multi-purpose than a Panzer IV is, even if they have higher DPS for their specific battlefield roles.
In order to justify an Ostwind there needs to be factors that make it right for the situation, one would be a huge fuel advantage over my enemy, I.E. taking my enemies fuel point. If I know his fuel income is pretty bad compared to mine, I could justify an Ostwind since at most I'm facing vehicles, support weapons and infantry anyways. For my Ostheer plays, fuel advantages are rare unless the opponent is really bad because usually I find myself on the defensive in the early game as Wehrmacht until I get to the midgame t3 units.
The other factor might be, if fuel incomes were even, is if I had already had 2-3 AT units (preferably 3) and a soft counter to go with it like the Grenadiers Panzerfaust on the field already for the Ostwind to fall back on when facing the enemy tank (bait the tank into a trap perhaps) and was using the Ostwind for AI and Anti-Vehicle, and destroying buildings duties. It could work if you know your opponent, usually US, has already built a boat load of vehicles that the Ostwind could easily annihilate, or your Soviet opponent for whatever oddball reason, chose to build a half track and a couple T70's as opposed to a T34/76
TO me the Ostwind is much less multi-purpose than the Panzer IV is. The Panzer IV also gets superior veterancy at vet 2, is superior at countering enemy tanks even if it's not "great" at it, that 30% armor buff really helps it's survivability which means your micro doesn't have to be near as good to keep it alive as opposed to a vetted Ostwind. If your Ostwind runs into a T34, and the T34 kills it, or runs over a mine and a ZiS kills it, that will severely handicap your midgame, where at least the Panzer IV stands a fighting chance when facing an enemy medium tank.
Even against Easy 8's and M36's, a vet2+ Panzer IV doesn't die nearly as easily as a vetted Ostwind would, and poses a bit of a threat to enemy tank by itself since it's main gun is actually capable of damaging other tanks, even SU85's and rear shots on IS2's. |
Former Presidential Candidate and Senator from Kansas, Bob Dole got raked bad by an MG42. I'm sure he would attest to it being a very cruel weapon. Spent like 3 years in a VA hospital and his arm has been paralyzed ever since. |
I was looking into this doctrine for the bane of my existence, the dual soviet snipers backed by several support units (Conscript w/ AT nades, guards infantry, eventually SU85's and such or if it's a 2v2, MG's and Zis) Granted I'm playing 2v2 mostly, occaisonally I play a 1v1, 3v3's and 4v4's its pretty much a non-issue though.
SO I was thinking Jaeger Infantry because you can cloak, when your unit is cloaked in cover so it denies the sniper a target, at least until it uncloaks plus you stand a solid chance of ambushing the soviet snipers as they attack-move across the map, People often mention G43's when talking about how to upgrade your grens so they can counter the sniper, a slightly well microed sniper can dodge a rifle grenade these days with relative ease, but the grens also get the ability to run, I.E. close the distance between your infantry and the sniper(s).
I took out the other Doctrine I was thinking of using to counter the snipers, Spearhead with the MTHT, but as you know mortar rounds are RNG dependent, and dependent on your opponent making a mistake, to kill a sniper. I rarely get a solid flame round off from it, and if I miss, it's 40 munitions gone. Since this one is more Muni dependent I can still get a PIV early into a round, and if the PIV gets vet1, it can chase down and kill snipers pretty well.
Not to mention Grens w/G43's and MG42's is probably the infantry unit with the most AI overall in the whole game even though it costs 105 munitions to pull off, helpful in massive infantry battles if you asked me.
What do you guys think? |
Not really sure if there was a City 17 in the Soviet Union, but I was reading the plot to the Half-Life 2 series today and found some striking similarities between the two, at least the name and location.
"In the Eastern European settlement City 17, Freeman meets surviving members of the Black Mesa incident, including Isaac Kleiner, Barney Calhoun, Eli Vance and his daughter Alyx Vance, and aids in the human resistance against Combine rule"
"City 17 is a dystopian metropolitan area in Eastern Europe that forms the primary setting for Half-Life 2 and its first expansion, Episode One. The city features a variety of architectural styles, mostly Eastern European architecture dating from pre-World War II neoclassicism, to post-war revival of classical designs, Soviet Union modernism, and post-Soviet contemporary designs, as well as Combine structures. The playable area of the city is quite large, including a railway station, a dilapidated canal system, underground road tunnels, and multiple communal living quarters and crowded, tightly-packed tenement buildings."
The architecture of a Pre-World War II and Soviet Union Modernism is similar to the Industrialized Hamlet as depicted in the maps description, as well as the fact that both cities have railway stations. |
Touch me on steam if you still searching.
I found a player under Za Rodinu! but he didn't have COH2 as one of his games. Is that you? |