Well, take a look at what happened with WWI. I think games, movies, series bring interest on the subject and if done correctly they help giving some kind of background and superficial knowledge about this events.
My grandfather passed away 2 weeks ago at the age of 94. He was on the Pacific theatre (Japanese). Unfortunately i know too little about what he experienced cause he didn't like to talk about it, which is understandable.
The few things i know are fragments of what he or my grandmother could mention about it. He survived a bombing run to the transport boats near Okinawa (500ish out of +3000 survived) and had to swim back into the island. For some time he was part of the Shinyo, basically Kamikaze boats and at the end of the war, he went to Hiroshima in order to clean the city. From my grandmothers words: "He dropped any religious belief after going to Hiroshima. There couldn't be any god as that place was hell in earth".
Wait, so your grandpa fought on the Japanese's side?
My grandpa, it took him til 2008, to buy a Japanese car, I guess that's how much of an effect WWII had on him.
I love Japanese culture, it's nice that we were fierce enemies in WWII, but then when the war was over, became close allies.
I've always said the two worst theaters in WWII in terms of War Crimes was the Eastern Front for Germans/Russians, and the Pacific Theater.
I've always questioned if the Atomic bombing of 2 Japanese cities were really necessary, as I understand it we had Japan militarily defeated even without the bombs. Some people have strong opinions on it. |
He died early in the morning earlier today. I think it's hard on my mom. |
He's in hospice care, my mom said he might live 1 week, to as much as 1 month. I'm very sad to lose the old man, he's been a part of my life for, well, my whole life.
When he found out I had a huge interest in WWII, the nicest thing a relative has ever done for me, he gave me his old WWII-vintage Army-Captain bars. He finished the war as a Captain.
I got them in a display case along with my Uncle's Purple Heart and Bronze Star my Uncle got in the Battle of the Bulge.
My grandpa mainly fought in Africa and Italy during the War. In Italy in particular, he had a much higher opinion of the German's general, Albert Kesselring, than he did his own, Mark Clark.
My favorite story about Grandpa, one day we were sitting down to play a game of scrabble, and he spells out "A-N-Z-I-O" Anzio, with a triple word score with a Z. I tell him he can't use that since it's a proper noun. He then starts telling his old war stories about fighting in the Battle of Anzio, and god damn, it was such a great story, we wound up allowing it, and he WON the game. |
I'm not sure if 5% faster Ambulances is worse, or 10% cooldown on Jagdtiger call in. When are you ever burning through Jagdtigers fast enough, that you need a 2nd one 10% quicker than it otherwise would have come?
I suppose an argument could be made for commander specific call in unit bulletins, when the commander isn't even part of your lineup.
What do you guys think are the worst and most useless bulletins? |
That's one thing I really miss about coh1, that wasn't carried into coh2, the wehrmacht zombie armies. Not to mention the Bergetiger, so on rare occasions you could get TWO Tigers up and running for the Wehrmacht teammate.
Believe me, as someone who pretty much only plays Ostheer, if I had access to zombie grens, I'd abuse the fck out of it. |
My bulletins, and I've probably not changed them for about 2 years, is 5% cooldown on grens, 2% reload/2% cooldown, and 3% accuracy.
I like to think that after a bajillion matches, perhaps it's in a few instances made the difference between a win and a loss in some close games. Maybe. |
Just curious as to what I'm missing out on. I swear I haven't built a Pak40 in over a year, and I've put in a ton of hours since then.
Like the only time I would opt for a Pak40 is if I'm totally starved of fuel, and often enough those rounds are lost anyways, regardless if I kill a tank or two, that it's a non-issue.
I just got annoyed with how often my Pak 40's would die, or need healed and reinforced, or when decrewed, repaired and recrewed compared to say StuG's which just need repaired. The Pak40's would become a MP drain, and seemed to be easily countered.
Add in that the HT no longer can on the field reinforce, and I need to have a reinforce bunker nearby, or to crew, retreat a gren squad, and retreat the Pak40 to get the 4th member of the crew, it just doesn't seem as viable.
The Panzergrens are also a bit of a MP drain, and a muni drain too if you lose the squad, however they basically got the best infantry handheld AT weapon in the game, not to mention 360 degrees of traverse, and they insta fire off a barrage of schreck rounds upon entering a house, which I've killed low health Pershing's before using this strategy.
The StuG seems to be the ultimate tank killer, and fits my playstyle the best, you can pop them out relatively cheaply and a mass of StuG's can destroy a lot of Allied armor, so long as you have spotters in front so that they get the first shots off.
So I'm not building the Pak40 anymore, what am I missing out on? |
I think the role of the grenadier should be kind of the Wehrmacht's "Bread and Butter" unit as far as infantry go. If you're doing an infantry build, it's a unit you shouldn't be able to go without, because it's useful throughout the whole round, even when late-vehicles and artillery starts to reduce their utility.
The only buff I'd like to see really, I like the squad spacing and everything, and what they've done to make them much more viable than before, but just simply add a 5th model, and increase the base cost to 375mp. And I wouldn't even be opposed to them increasing the popcap by 1 after all that.
Same thing for PGren's, but up their base cost to 425. Pgren's as soon as you get that schreck upgrade, it destroys what limited AI ability they had in the first place, which historically speaking is ironic IMO since the STG44 was the greatest infantry firearm out of all theaters of WWII in technological prowess and it's influence on modern day combat infantry firearms. In terms of AI seems a single shock infantry squad can fight 2 pgrens at the same time and still come out ok. Pretty much the only reason I get PGrens now is purely for schrecks, fck whatever AI capabilities they had.
Just seems they don't have much staying power and thusly as much field presence, as it sits now, unless you do an on field reinforce/heal bunker, which to me is crucial for a faction that doesn't have a forward retreat point.
If you're playing with grens/pgrens, you better keep your models alive, because unlike the other factions with 5 and even 6 man squads and forward retreats, the game harshly punishes you much more so if you lose a model.
It wasn't as bad when the flame HT could reinforce, but since they stripped that ability away, it's a much bigger factor in my games than it use to be.
In current conditions, a well micro'd/supported sniper, can destroy the field presence of several gren squads, since you really can't afford to lose models without getting something in return.
Thats why allied snipers to me will always be superior to the Axis sniper, Axis sniper is a manpower bleed, but it doesn't force the allied player to micro, and dance with his units as much, as when I'm playing wehrmacht facing an allied sniper. |
What do you guys think of my commander load out btw? |
I play a lot of 4v4, so fairly often, games go late, and weapons like the Panther, and 12/13 CP abilities are viable, like Stuka Dive Bomb, Tiger, and Elefant.
For 1v1 games I feel that games that go early-mid, the choices for commander above me are fine.
Since a lot of the, we'll call them "contested" matches in 4v4 go 30-45 minutes or longer, late game abilities and abilities that require a lot of CP to unlock, become more viable than in 1v1.
My current load out is Lightning War Doctrine, Spearhead Doctrine, and Storm Doctrine.
Lightning War I do for massive tank attacks, mass offenses, G43's for my grens if I'm keeping them on the move and not stationary too often, and stuka air support for killing tanks. It's a great tank killing doctrine. Plus the sprint ability (tactical movement as it's called) I find is most useful for Panzergrenadiers. Your grenadiers can faust the engine of say a M36 Jackson, 2 squads of PanzerGrens equipped with 2 schrecks each can quickly close in the distance sprinting, and fire off 4 schreck shots into the tank, preferably in the rear, but at minimum close range to make sure they don't scatter and miss. This is an actually reliable way to kill tanks IMO, and the cost of a M36 Jackson well exceeds a lost model or two from the Pgrens and the 40-45 muni or so it cost to make them sprint to get to the tank. The tiger tank, needs no explanation, it's an excellent tank when microed properly and supported.
Of course this works for other, more expensive tanks.
Spearhead doctrine is good on urban maps, against support weapons spam. It is not uncommon I will get as much as 3 Mortar Halftracks on the field at any one time. This absolutely destroys infantry and support weapons, and even serves as a counter to Bofors, 17lbers and Mortar pit emplacements. It's handy to kill garrisoned units too.
Vehicle smoke improves survivability of vehicles, including the tiger it comes with. If you fall below half health, fire off a smoke round (I often just press "T" the hotkey for smoke round on my keyboard), and retreat. Another, kinda funny tactic I do, although I don't do it too often, but say the enemy disables the engine of your tank, or your friends tank, you can smoke barrage your own tank while your pios repair it for no muni cost at all. The enemies will never get a clear line of sight on your tank unless they use the attack ground ability, and pios while repairing in the field, it's kinda cheesy, yet genius at the same time. Speaking of which, that's how you kill churchills that have deployed their smoke, just hit attack ground in the smoke hoard where the tank is, you can still get shots on it even with smoke surrounding the tank.
Cluster bomb is of marginal utility, and only if you're floating a lot of munitions. I prefer several mines over 1 cluster bomb, seems to only excel at killing the crews of deployed support weapons, and sometimes will stun the crew of a tank you're trying to stop and kill, if he's close to the edge of the map when the flares drop.
Last, BUT NOT LEAST, MY FAVORITE DOCTRINE. Storm Doctrine.
This doctrine is the ultimate emplacement killer. You got the LFH18, you got the Stuka dive bomb, you still get the sprint ability which is useful for your Pgrens to kill disabled tanks, if you can manage to keep a FlameHT alive and have munitions to spare, you can drop the Riegel AT mines which will stop enemy tanks dead in their tracks (and free up your pios to do things besides plant tellers). I don't really use the ambush camouflage, it costs what 30 muni? I rarely find myself in a position to ambush an enemy where it will count, rather save the muni cost for Riegels, tellers, or stuka divebombs.
I imagine the british hate this doctrine, IMO, it is the ultimate sim-city killer, and still has some useful abilities for stopping/destroying tanks as well. If they're spamming tanks instead of emplacements, forego the LFH18's and just go with Panthers, or StuG spam instead. Only when they're spamming fack tons of support weapons and emplacements, is Stuka Divebombs and LFH18's a must. |