I am not sure why you continue this, what I have pointed out is that PzIV are not a cost efficient counter to KV-8 and unless you want to argue that they are I have little to add.
Again the problem here is that KV-8 is too lethal it should be cheaper and less lethal.
I never challenged that the PZIV is not a good counter for KV8 and I do think it is not meant to be. I just said that StuG is a cost efficient tank counter. Then you that that is not a tank, but a TD, I said its an assault gun... and so on... so lets cut that.
The point is that the ATGs will not be of any help. Normally you don't use KV8 as a defensive tool, but as an assault tool. So you'll drive into the range of the StuG without the StuG beeing exposed to your ATG fire. only if it will follow your retreat it gets into range. A single StuG can force a KV8 into retreat at least. Don't forget that you have manpower/fuel and population to spare if you have a StuG and he has a KV8. So you should have something to support your StuG.
I absolutely agree that the KV8 is lethal and so is a halftrack with flamers or a Churchill with flamers all at their time. Its all about their timing and how they can be countered at that moment. I see the problem mainly in 2vs2 and up. When you get your KV8 there is already a growing shrek blob. My argument here was that the KV8 has to be crazy because shrek blobs are frontally so crazy strong vs tanks. Its similar with Ostwind and elite units with super Bazooka. The Ostwind (after is recent buffs) has to be strong to stand a chance. The Ostwind doesn't have to be strong to counter Shock Troops for instant. I'm all in for a nerf of KV8 that is bound to penetration and/or aimtime nerf (at least when not in cover) for shreks/super bazooka. Frontally storming at tanks to destroy them is such a lame game mechanic...