120 mp for an infantry unit? Idc how fucking weak they are, thats OP as shit.... I mean thats super easily spammable and cheaper than conscripts or engineers and give way too much capping power... Also, if they are anything like the Ostruppen units in game already, for 120 mp, this will be overpowered.
Exactly, it doesn't matter how little damage they do. The fact that it is not only 120 mp but also a call-in means that these will be simply ridiculous. How could you possibly kill so much men so quickly? |
how can you say that ? who says that these commanders are really better choices.
I'm totally against p2w but let's give it a chance in game before calling it that.
Let's put it this way, options that can have a significant impact which are not available to everyone who buys the game but only a select few who decides to pay more is Pay2Win.
Either that, or it's not viable and hence, fail balancing. |
pay to win started
by Noun
The maps are free.
The the 4 1941 Commanders will be free for multiplayer (the ones shown off on Thursday).
The Commanders shown off today will not be free.
The Case Blue is just the Theater of War mini pack. The Commanders are seperate.
So what you're saying is that a game which is $60 retail still has a Pay to win model running?
Seriously.... okay name another game that does this.
These are the type of decisions that really turn players away from the game. |
Challenge accepted.
Listen up, guys.
Ghetto solution.
Take coin.
Ost is heads. Sov is tails.
Flip coin.
???
Instant random faction.
Gold |
Relic, are all maps that will be released in the future going to be free or will there be some in the DLC players?
Because personally, I want all maps released to be free. |
http://www.coh2.org/topic/8186/rework-conscriptsoorah
This is what I suggested - that we change the PPSH for Oorah in terms of global/doctrinal abilities. |
BTW, back on topic.
What I would want to see is Conscripts having a reliable DPS against infantry in all games.
What I don't want to see is the potential for conscripts to run through a set up MG position, through the cone of fire and killing the MG. This is not COH, this is Brit Infantry strat 101.
This would make for much better early game play which is actually focused on flanking and definitely rewards smarter play with cons. |
It can oneshot squads unlike a stug+ostwind combo. It's far harder to kill without flanking than either of these without su85s because of the higher armor and higher hp pool and the chance of getting stunned from every hit by it.
Ignoring the heavy tank price change which makes the manpower costs pretty ridiculous for both Panther and Brumm, Brummbär is fine.
The slow fire rate and the lack of turret makes it a lot worse than Ostwinds. Essentially, you're relying on lucky shots to kill.
The only real advantage that I can see with the Brummbar is that it can really kill ice, sinking things really quickly. But that only comes with Oka River anyway... |
The change the OP is proposing will benefit conscripts more than it would hurt. The difference in ppsh vs. non-ppsh conscripts is massive. When going with the HTD doctrine, I always end the game with vet 3 conscripts due to ppsh. Otherwise conscripts end up being AT nade platforms that can speed around and cap. I'd gladly trade oorah for ppsh any day, though 50 fuel is too steep of a cost.
Also, as others have pointed out, oorah != fire up.
Pretty much the essence of the change I'm proposing.
This will allow Conscripts to do decent AI throughout the game while not being able to charge down MGs, making the russian Earlygame a bit more skillbased.
And just so you know, the cost for BARs in VCoH was 60 fuel. That's what I'm comparing to |
Molotov has a decent chance to instakill at least one guy in the squad. Putting it's effect on tanks aside, Panther is the worst vehicle in the game. Forcing you to abandon cover/buildings is not a small deal. I wish they'd just replace it with F1s or something.
I completely disagree
GO THE BRUMMBAR, the only unit that is specifically in the game for cheesing opponents to death. |