1v1 and 2v2 are supposed to be competitive(and have balance, but lelic don't know what it means) so i'll anwser too :
1. As any of the allied tanks... Axis don't rely on tanks to stop tanks, Allies rely on tanks to take advantage when enemy got support. Still OKW puma/stuka/KT/JT are extremely strong in team game
2.Why Osth should keep his "vanilla" design when you can new and funniest design like UKF one ? If we all want to keep it like VCOH 2 the game will be axis based as it was for almost a year. And I still don't get the point of removing UKF sniper, what would counter 222/flame HT/ sniper ? Bren gun ? AT gun ? Let's just circle because IS don't have any AT nade/. And we will see sniper with 50 + kills because you can't kill it like Osth vs USF 6 months ago. Make Gren cost less to reinforce, like IS or USF, but i'm pretty sure you will see gren spam with mg 42 insta win strat again(that's why they have high cost and pop cap)
3. Yes it will Flanking is only a 1v1 tactics that isn't in 2v2. 2v2 is competitive, so smoke need to stay in the game. IF it's too hard for you to understand i'm affraid I can't do anything... Let's take forest 2v2, double USF vs double Osth, 2 good placed MG can't negate both fuel, supported by 1/2 gren and a second MG it's gg 3 mins without smoke, sure we'll have OPriflemens, being suppresed before even fighting. One v one ain't the only balance perspective thx to lelic. But yeah, try flanking on small maps, i'll love to watch that. Please tell me how to counter a sniper as USF, versus potent player of course ? Run m20(Get fausted ) ? Stuart(get fausted and packed) ? Rely on Howitzer (Pray RNG god) ? Snipers can't be countered unless you do micro/macro fail and run into riflemens.
4.UKF bleeds was the only things that keep UKF from being a viable faction. 2 month it's out there we should stop call it for nerf. Let make UKF bleed again and what will be options ? You got overpriced line infantry being sniped to death by Osth, you can't field more than 2 versus 4/5 volks. Only infantry will be RE with bren. What a glorious design, worthing it. I'll like to watch this on SC2 : "drone is the only viable units because zelots and stalkers cost an arm". Aimstrong LOOSE the OCF finals right !Stop calling Aimstrong any time community whine about brits. Give to Aimstrong current Centaur + current churchill + UKF pre patch bleed, and i'm sure you won't even see ukf in quarter final, i'll love to watch 2 IS + 2 Re + 1 at breing bleeded out by 5 vokls + tanks. Centaur was a problem (because dps and bug) yet now the only viables tanks are comet and cromwells.
5.Alternative is to stop comparing COH 2 to COH, it's not the same game, not the same gameplay. Snipers are not countered if you don't have a sniper in your army(versus potent players without fail micro/macro).
All faction should have a proper counter or sniper OR sniper should be removed.
Soviets, Soviet rely on shock units to take advantage. It's not more "pro" or "skilled" to play them(unless late game where they got nothing to fight ?). You compared Conscripts to riflemens,
As I said in 2v2 they're trash, relyed on Katioush and support role with a good "shock units".
1. Fair enough
2. Why should Ost keep its design? Because after 2 years of being in the game, it works out reasonably well against Sovs and USF. It makes no sense to redesign it because UKF came out. If anything, its a sign that UKF is the problem not Ost. As they all say, if it ain't broke, don't fix it.
3. I don't see how that will affect things if LTs/Captains don't get smoke, its easy to get tech within 4 minutes (by then, Axis may have 3-4 MGs). Point is, smoke on rifles is too strong. If I was trying to play against sniper play, Id try to keep an M20 to keep the sniper back along with rifles, it gets into really complex theorycrafty play that doesn't really work when describing it on a forum. Thats what I'd try to do, but its not a hard counter.
4. "UKF bleeds was the only things that keep UKF from being a viable faction." "Aimstrong LOOSE the OCF finals right !Stop calling Aimstrong any time community whine about brits."
Lel so one guy pretty much beats the entire CoH2 community with Brits except DevM, who doesn't really play that much CoH2 compared to VCoH back in the day, and you're calling Brits uncompetitive? I'm sorry, do you actually think you know better than they do? By going down this path, we can also assert USF is OP because DevM won off the back of it in OCF (and thats without Rifle Company). You can see where this is going, and you're only digging a hole for yourself mate
I'm sure Brits was completely unviable last patch, thats why Aimstrong won all his games in a big money tournament where you're guaranteed everyone at his stage was playing their best.
5. But you see, I make comparisons to VCoH... because it works and the infantry gameplay is by and large similar (except Capping mechanics are more friendly to cappers). If a good idea came from VCoH, use it... At least we both seem to agree that the AT ability on the UKF sniper is bullshit.
And yes, Conscripts aren't great compared to USF Rifles or brit IS, but conscripts are very good when it comes to holding the line, defending, and being able to assault positions thanks to its sprint ability. It is a very versatile unit, especially with doctrinal abilities. Never underestimate conscripts in a battle.