Yea I also stopped reading when he said the USF doesn't need smoke. I want to see his method for flanking 3-5 MG's all in buildings or bunkers along with kubels when the enemy doesn't have to do anything other than build MG-42's to shut down your entire early-midgame.
Using the VCOH argument is fucking retarded because the games are night and day different.
USF and Soviets are fine right now, UKF is pretty ridiculous with recent changes, and the OKW is a freaking joke.
Well, I haven't seen this at all in 1v1s period. I never see anyone build 3-5 MGs in a single game.
I on the other hand, have seen plenty of games where Riflemen chuck smoke blocking my only MG in the game and then rushing his entire blob through. How can you possibly crowd control then? Especially since its an important part of Ost to be able to do this in the first place.
I have detailed this earlier but I'll detail this again.
If I saw someone build 3-5 MGs in a single game - two things can happen
a) They're spread all across the map - in that case, deal with it by flanks and nades. If you go Armour, then Assault Engies can work too.
b) They're supporting each other - Because of this, MGs inherently can't push or creep quickly enough to stop you to get M20s and Stuarts and because he's got an army of MGs, he doesn't have the AT power or snares to deal with any vehicle you bring up.
While the armour game is very different between VCoH and CoH2, the infantry game is, by and large the same.
I have a big problem with your standard rifle units getting smoke. If it was something like LT and Captain getting it, then fine... But if every infantry unit has an "I win" button against an MG, it makes it entirely pointless to build an MG in the first place and Ost goes from crowd-control faction to no crowd control faction.
Especially considering the state of riflemen at the moment, this is a huge problem.
Other than that, tbh, I have no big problems with USF.