@katitof
Read understand respond. Else I will not bother replying to you...
@Firesparks
"make a separate nerf for the warspeed on Churchill and comet"
"double nerfing is a bad idea."
Which is what I actually recommended so I do not see what you object to...
Original post:
{Emergency warspeed:
Remove received accuracy modifier, make it unavailable to all Churchill vehicles and make speed bonus according to vehicle weight (smaller the vehicle weight)}
What I meant is that UKF will still overperform after the patch and thus be nerfed again by relic. So my suggestion is to fix the other factor and not the stat of the units.
I have to insist that current warspeed is better ability than Blitz...
@Ful4n0
RW has the smallest range of any ATG take more than any other atg to start firing. It relies on its cloak to be effective Giving detection radius to tanks at vet0 negates one of the only advantages RW has.
The UKF actually do have a unique feature in gain vet with the tank commander hammer
Croc does not have to go point blank on a RW to kill it before retreating the flamer has a range of 32...
2 Sturmpios Cost 640MP 60 MU while 3 Heavy engineers cost 630 MP no MU. The 3 H.E. have allot more HP, DPS, and vet allot faster to vet 2 so they can repair faster.
I value your opinion, but I simply disagree. |
@Firesparks
"first of all
the centuar and all churchill variants are already getting a nerf tommorrow."
That is exactly the point of this thread. UKF armor is going to be nerfed tomorrow and then it is going to be nerfed again.
If imo UKF was OP this thread would have the title "nerf UKF Armor".
Imo UKF is one of the most cost efficient ones in the game and that on its own is fine.
The problem is that number of abilities and other factors make extremely effective so instead of actually lowering the stats of the units one should look these other factors.
The efficiency of UKF to deal with ATGs is one of this factor and if one actually read my suggestions one will see that they have more to do with making ATGs better at fighting UKF armor than with nerfing the UKF tanks.
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@Firesparks
"warspeed bonus is a direct clone of the current wehr blitz."
No its not:
Changelog:
"Tiger / Tiger Ace / Panther / King Tiger and the Blitzkrieg Ability
Upon review, we felt that it didn’t make much sense that these heavy armored vehicles could move in and out of danger so quickly. We also found that it provided a negative gameplay experience for those trying to counter this. Similar to the changes made to the Soviet Snipers’ sprint ability, we’ve decided to tone down the effectiveness of blitzkrieg specifically for these three units.
Blitzkrieg max speed bonus has been reduced from 35% to 15% exclusively for the Tiger and Panther. Other tanks remain the same.
Acceleration has been reduced from 60% to 30%
Combat Blitz ability speed bonus modifier has been reduced from 2 to 1.4"
In addition smaller target size, higher accuracy (and of UKF ATGs)and higher accuracy on the move, higher speed of the UKF tanks, that fact that it does not require any XP, that UKF have ontop of it other vet abilities and can be given to allies make warspeed a better ability...
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@elchino7
Tank commanders are not fine giving +20 detection radius makes cloak on R.W. allot less useful on a units that is rather weak until it can vet up.
Further comet tanks can have 3 bulletins of 5% experience combined with 20%(?) from the commander and having 2530 XP value (same as a panther while having more DPS)
Croc might be fine the retreat of R.W. is not. Most R.W. die while trying to rotate in-order to retreat.
Heavy engineers have too much utility being one of the cheapest squads, with one of the highest DPS, with one of the highest effective HP and one of the highest repair speeds. The units should be either good at repairing and building or good at fighting and not good at both at the same time.
Although hammer is supposed to be more about tank and Anvil more about emplacements the system does not work that way and heavy engineers with their big utility is part of the problem. |
PLS read understand and then respond.
PLS do try to avoid Flame wars.
Regardless of how good or bad UKF armor is the fact remains that Axis ATGs have a very hard time dealing with them especially R.W.
Dedicated units, atgs in this case should perform better in their intended role, hard countering tanks.
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Imo the problem with UKF armor is not the HP or Armor Values nor the DPS, not even the performance against Axis armor. The real problems is that they are too good against ATG.
1) Centaur
With a damage multiplier of 1 against heavy cover this unit can engage paks and RW frontally using a tommy with pyro to spot and (if the ATGs are not set up) can kill them before they have a chance to fire a second shot...
2)Cromwell
With a commander to spot, small size (18) being quite fast and able to fire smoke on move (vet1) Cromwell can easily circle strafe ATGs and kill them quite fast.
3)Firefly
Although not recommended the tulip rockets can kill atg crew, if one actually aims at the atg.
4)Churchill
Chruchil grenades obliterates atg crews and smoke allows to back with the cover of smoke.
5)Comet
Has access to WP smoke (vet 1)that can kill ATGs from a range of 80!!! starts with access to smoke and grenades that can easily used to kill atgs.
6)Churchill Croc
Completely destroys atg's crew that can not move away or retreat and die even worse if garrisoned or in trench.
7)AVRE
Makes atgs simply irrelevant.
Hammer/Anvil
Emergency war speed (+35% to maximum speed,-25% received accuracy)
This ability is a vet 0 similar to old Ostheer/OKW one that currently has been nerfed to the ground...Available also to tanks like the Churchill, Crocs and AVRE...
Tank commnders
Providing detection raduis!!! making R.W. even less effective.
Heavy engineers
Fast repair speed and weapons that allows them to get the vet 2 bonuses and repair even faster.
One can simply sent a tank to fire on atgs backout repair and repeat.
UKF tank also seem to have allot of accuracy on the move and even more with commanders making even better at circle strafing ATGs.
Suggestions:
Centaur:
reduce damage vs Heavy cover...
Grenades:
Make all grenades available at vet2 or vet1 and reduce damage...
WP smoke:
completely remove it or make it with range 30 and with killing only reducing HP as other WP munition.
Croc:
Fix retreat for RW by increasing rotation speed on retreat, improve the time it takes to start firing. With a smaller range RW and fast movement of UKF tanks RW is simply under performing. Also increase the rotation speed especially when cloaked...
Emergency warspeed:
Remove received accuracy modifier, make it unavailable to all Churchill vehicles and make speed bonus according to vehicle weight (smaller the vehicle weight)
Tank commander:
Remove detection radius bonus
Heavy engineers:
Changes bonuses to: either 2 weapons, slower movement under fire and slower repair or minesweepwer increase repair speed. So a player with hammer will have to either give minessweper for better repair speed or weapons for better fighting units but not bothat the same time for free.
Reduce the firing accuracy on the move of UKF tanks especially the ones with commanders.
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Great job.
It would be great to include the XP that each units need for each veterancy level. |
Just to clarify differences as far as I know:
Royal Engineer Salvage Teams are different from Royal Engineers in sense that they can not built mines, wire or emplacements and can not be upgrade to "heavy" with anvil route, they also are called in pairs and come with minesweepers.
Tank hunters come with 2 AT rifles (can not pick other weapons), have the AT grenade and can detect vehicles in the mini map.
Judging what should be included is surely up to you guys.
Great work.!!!!
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"Your text..82 hitpoints allowing him to survive a direct hit from most explosive sources,like the ostheer sniper."
Probably meant mortar instead of sniper...
"commando cost 500"
I am under the impression that their cost is actually 340 (cost to built from HQ glider) 500 is the cost for using the normal glider...
"Royal Engineer Salvage Teams."
Are actually a different unit from Royal Engineers since they can not built emplacements.
good work!!! |
You have listed the KV-1 speed as 6.7 which is probably wrong since KV-1 is slower than T-34.
Great work thou. Keep it up
(You are right, I was looking at wrong one but it way the name units is rather confusing. ) |