"Also LUL at Sturms beating Commandos. If only you would have actually tested that..."
Do they teach reading at elementary school?
4 man vet 2 Sturms beat 4 man commando squad when I tested it 2 out of 3 times. The RNG probably depends on the bugged ambush bonus, hence if the 1 commando model with ambush dies the Sturms win.
"A: suddenly sturmpio's have vet 2 at the beginning of the game.
B. perhaps the issue is related to the person using the commando's....."
Commandos are 3 or 4CP, hence vet 2 is a realistic test.
Test was merely in the open at short range so no user involvement at all.
I do wonder what other 'mental' gymnastics need to be used for a starting unit to be almost as strong, and to scale better, than the UKF's elite doctrinal infantry.
Another test, both vet 0 in the open at medium range. Sturms beat 5 man commando squad losing 1 model! So much better at medium range and better with some vet at close range.
Another test, vet 0 sturms in light cover, 5 man commandos close, and lose. Sturms losing 2 models.
#balanced
LULULUL
4 man commando squads are Infiltration commandos. They are a nerfed version of commandos because they can spawn out of buildings.
Vet 2 is a random cherrypick by you.
Commandos are a close range unit. Guess what, they would've won against shocks too, and that's 390 mp armoured assault unit! Wooooowwwwww
And look at that, 440mp Falls and 400mp Obers use to vet 3 stock rifle and tommies, especially when THEY HAVE TO CLOSE TO A UNIT IN COVER
#Balance LuL
Or you know what. Restore the Sturms to their Pre nerf stats for a week or two, the tears will be enough to terraform mars!
I saw your skill level the second i saw you trying to counter Sturms with Conscripts or Penals