I prefer a gun that reliably penetrates and can kill through smoke over a gun with Ai abilities, no projectile and bad penetration. When comparing penetration, keep in mind that axis units usually fight against inferior armor with higher penetration while allies have to fight superior armor with lower penetration.
The Panther can also upgrade an MG which is not strong but still useful.
Alright so when we compare the OST Panther and the Comet, we can say they have the same price.
What you get with Panther is a reliable penetration and a well armored vehicle fully effective in AT but not effective in AI. Yes, there is the hullgun, but..
However, what you get with Comet is a fully AI tank, but its also pretty decent against vehicles too.. yes, it cannot really f2f with a panther, but i think it has much better AT performance than Panthers AI performance.
I really dont know why OKW Panther price is 200FU now... i think thats a bad idea... and i dont know why Comet has to overkill infantry so much. Its base stats are pretty good against infantry, but in addition veterancy level gets it better, and on the top of it you can upgrade with a commander for better accuracy.
All i want is to:
- change tank commander with its accuracy buff to an upgradeable hull MG
- change vet accuracy bonuses to penetration bonuses
Comet would be still effective against infantry with its base stats and the mg upgrade (and the phosphorus shells... and the tank grenade...) but atleast it could not chase down retreating infantry. Less overkill on infantry, for a bit of penetration...