To me the best ideas until now seen to be:
1- disable capture during construction;
2- can only construct on captured territory
Also since now the brits can make/call enginners since the start, they should be the ones to be able to make sandbags, would make for a more standard game across the Ostheer and brits, since IFs/Granadiers can construct the bunkers/trenchs, while their enginners make the sandbags.
And again while some may call standardization across factions boring you just need to look at a game like the original Age of empires 2, where most of the time you got the same exact units(even buildings) and abilities across all civs give or take a few, different tech and castle units, while i know it's a totally different premise between the 2 games i think nobody would call AoE2 boring because of it and in my opinion CoH2 could use some more of it(the standardization), especially when it comes to units which should fulfill the same role(mainline,elite,tanks,Etc.)abilities. |
Does Ostheer Puma really req 5 cp?
Yes, do you feel that 5 cp is too much? |
Also: Upgraded Fusies still get molested by Bren sections, I'm afraid.
In my experience anything gets molested by bren sections , apart from vet 2 lmg/stg Obers or vet 2 falls with upgrade(and they still can suffer depending on the cover). |
Because it's needlessly convoluted.
This, while i do agree it's now better since OKW can get early ISGs and MGs, we can't expect new players to understant they need to both build and get tech even if they do not want the flack haltrack and/or searchligth to get to tier 4 or for returning/all players to read every changelog to see the BG HQ is now not the same as they were accustomed to. |
Volks are broken. Their stock damage output rivals even that of unupgraded conscripts and they only cost 20 more mp.
I am sorry, but so what? what squad of base infantary does not have more damage output than unapgraded conscripts(maybe the panzerfusiliers)? And as you said they cost 20 more,1 model less and more reinforce costs. |
I was thinking more along the lines of Lelic's next project after they complete AoE-IV.
Although if Lelic were to develop new DLC factions for CoH2 that would be a fairly low-cost source of income for them, in comparison to making a new game. I mean, it ain't happening, but I can dream.
Nah Afrika Korps is still coming.
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discuss?
Do you mean with the new BG HQ ? if yes, i feel that the new tech options provided to it are very strange since you need the 100 MP 20 fuel one to actually get fausts, MG34 and STGs to your volks, when before you just had to build it.
And unless my math is wrong you need more fuel now to get these things since before:15(for the car)+ 25(for the HQ)=40 fuel and now: 15(for the car)+10(for the HQ)+20(for the tech)=45 fuel which is the same price as the other HQ(+15 for the car) which provides fausts, MG34 and STGs to your volks without any further tech. |
Every time I play against a UKF they invariably pick Royal Artillery, it's just such a misery having the entire frontline under near constant flares.
Spec Ops flares ofc need to go too.
Yes, if you go against 2 brits with Royal the flares seen endless. |
This has been discussed many times - an ability with a certain percentage threshold is nonsense. Therefore, it is simply impossible to create a unique ability "Ram", either it will work as it always did, or we will once again leave the "unique ability" which will simply be soft removed from the game. Stop kicking a dead horse, just tear it off and forget and finally make a normal ability for the T-34.
So the snares are nonsense? since they need the tank to be below a percentage threshold to get the engine damaged, and no it's not impossible, unless it's impossible in the game code , and i am sure making the ram work based on the target Hp is possible, but yes i agree with you on just removing if it is going to stay like it's now and the t34 given a new ability. ''Soft removed'' as you say since it's very bad ATM, and this is from a mainly Axis player. |