I don't really see a point of arguing balance with him. I haven't been here while but I do see you complaining about vs UKF alot. When stats say otherwise.
So there is no point of arguing balance? maybe with some rework UKF can actually get out of that 42%(last time i saw) win rate,and again and again i must stress my point was not about them being OP, but UKF units having more abilities compared to similar units of any faction roster really. I even suggested to give them mobile mortars and Rocket Art by default and the only nerf i suggested was to give the Comet only one type of smoke while taking a look at why some many utillities on a single unit(IS being the primary one).
Starcraft isn't assymmetrical because you can play mirror.
You will have to forgive my Sarcasm but: On tournaments and on matchmaking you can choose to play OST vs OST or SOV vs SOV for the ultimate balance.
And as Katiof said that's not how asymmetrical balance is defined.
I dont think counting the number of abilities a given unit has is a good way of determining its strength, otherwise combat engineers would be more powerful than shocks.
Sure i agree with you, but the thing is Assault Engineer(which i assume you meant) and shocks are both doctrinal units and serve different roles in your unit roster, let's say you compare rangers and shocks which fill a similar role(if rangers go for Thompsons of course),shocks have nade and smoke nade and come deadly at close range by default, Rangers need to upgrade,have nade and can grab a bar(even with thompson), see not a great number of diffent abilities/utilities and if only counting active abilities the Rangers just lack a smoke nade.
Or if you go for a Axis/allies matchup you get Assault Grenadiers vs Shocks(closest matchup i can think in term of roles): Assault can upgrade to 6 man(veteran model) have Nades and sprint, while for shocks they have the nade and smoke nade. And Again i know the squads have different stats(armor,weapons and values) but they do serve similar roles.
Again nothing like the host of abilities/utilities the ISs can get compared to any other mainline unit by default.
https://www.coh2.org/news/54445/the-ladder-1v1-matchmaking
Compared to SC2 ladder it would be:
Lv20/15 GM
Lv14 Masters
Lv13/11 Dia
Lv10/7 Plat
Lv7/5 Gold
Lv2/4 Silver
Lv1 Bronze
And since at one time i got to Lv 15 any opinions from anyone below me is now invalid and they should learn how to play. S/
Agreed British are nerfed into the ground. They really need to move the Mortar Pit to its own upgrade or commander and give them a proper mortar. On paper it seems good but needing to sit there and repair which takes forever and has a chance to one shot your Sappers compared to sitting behind a half track/ambulance or any other form of field reinforcement is light years ahead in usefulness and durability.
Agreed on the mortar part. and as you said the UKF on paper seems like a very strong faction(As they were at one point in time) just need a rework to actually balance what works(ISs,Comets) and what does not(lack of mobile art and rocket,vickers lmg being actual shit at supressing,emplacements).