OKW starts with a bunch kubelwagen+assault engineers, which successfully forced the front. BUT 3+ squad allies, when the presence of micro successfully inflict serious damage to the kubelwagen and assault engineers - as a result forcing them to retreat for repairs. At this time volksgrenadier killed in skirmishes with arrows ( they reduce the distance to the middle and effectively kill hail of bullets), recruits ( 6 people behind cover they prestrelivaut ), prison battalions. Ie, if OKW resorts to using the machine gun doctrine calculations - area-60-70% remains for the allies. Means and resources more,and artillery closer. OKW is as far as I understand - efficient lightweight technology with the support of the small but powerful groups of professionals and medium-sized, numerous, universal volksgrenadiers. In practice, this concept is very lame, like the rest of middle class technology due to the abundance of at-weapons in the squads. And if the U.S., the Axis give ammo for heavy weapons squad, the USSR gets half for the requisition.
The recent changes at OKW turned it back into a viable faction again, having solutions to all game stages. It certainly doesn't need of further changes, not for now. The start is quite strong, and you may develop in the direction you want, chosing your core army on the way. You have the necessary tools for middle game and the proper tools for late game. Messing up with OKW now by implementing further changes may prove dangerous balance wise.
I am not an adept of this idea. The mp40 unit exists in the game and it's called assault grenadiers. I don't see how adding 3 MP40s will help the volks. On the contrary, will make them even weaker against infantry, because they will kill volks DPS at distance, while upclose they will still be shit, because they are weak and 3 MP40s won't make such a difference. In addition, they are not an assault squad and don't have an assault squad features. Even if you give them 5 MP40s they will drop like flies when storming a position. Which will lead you to what? Answer: Blob them even more. So such an upgrade will only motivate you to blob even further.
I have some suggestions to help enrich the MP experience.
Punish Droppers
This is tied to the warspoils ticker idea. To punish players who drop/get votekicked the warspoils ticker would be reset. I know it's not a harsh punishment but atleast there is a noticeable consequence for abandoning a game.
They couldn't care less about this "punnishment" as long as the "warspoils system milking machine" still exists and works just fine - it can be found on this verry forum.
A unit's occurence on the battlefield should not justify it's unfair behavior.
Ok, PAK 43 should be able to shoot through objects, due to several reasons (it can't move, it's pretty fragile, it fires a shell, etc). But the Sturmtiger? Ability to shoot through shotblockers is just silly. I think it should be able to shoot only if it has a clear shooting range. If you people want to compensate for this change (though I don't think it's needed), then let's ask for a smaller reload time or for a + 5 to range, or whatever. But shooting through shotblockers should not be. Not for Sturmtiger.
Nice excuses, cant wait to read the ones you come up with when i stomp you, again , with every faction.
Alex has verry little experience in 1v1 - and he's vulnerable against you because an important thing in 1v1 is to know the maps well - but he's doing perfectly fine in 2v2. Why don't you grab a teammate (if anyone stands your sweet style) and have a 2v2 against Alex's team on a ground you both know??
In return even out the DPS/reinforce cost along the squad, the fact that Soviets and USF get unwipeable 6 man elite infantry squads while OKW have to make do with 4 is ridiculous.
I'm tired of investing 400+ manpower and that squad simply getting nuked in a single scott/mortar round, please fix it relic
No, just no. Bad idea. Let's not screw up balance. Squads suffer wipes all the time in this game, is just that the elite squads are more expensive. Chosing to play with an elite squads it's a risk that you know and accept from verry beginning. The risk increases exponentialy for every extra elite squad you build so you definetly should have a diverse army and not rely mainly on elite infantry. That high reward - high risk shit, ya know? Shocks are not unbeatable and now falls and obers neither.
Squad wiping is in the "shit happens" category and we cannot change that.