I didn't see anyone else mention this but if the tiger ace is abandoned and recrewed by a USF player, not only can they postpone the upkeep by decrewing it at will, any unit that crews an abandoned tiger ace gets instant vet 3. so in the unlikely event that it happens it turns into a vet 3 factory for the USF player
There is a reason why you barely saw high level players get 2 Sturmpio squads, even on close-quarter maps. Sturmpios were not good. If you lost to Sturmpiospam you deserved it.
Sturmpios are good in present and they will be even better with the change.
I'm realy surprised lel69fgt was the first to notice how important this change will be. I said it a thousand times before, they should get cheaper reinforcement and the reinforcement time must be shorter. Now I get what I want. lel69fgt, you don't know how right you are, but you are alone in your fight and I'm glad because I will make you suffer with my sturms
Mobile defense will be the savior:
1. Fast(er) Pumas;
2. Command Panzer will be buffed and offer defense bonus everywhere it goes no matter if friendly or enemy territory.
I don't think the soviet sandbags or better said barricades are OP except maybe against OKW and that's because of 1. volks shitty anti infantry capabilities, because of 2. you think twice before throwing a grenade (shouldn't I invest it to buy a shreck than try to flush these cons out of green cover? Decisions decisions...) because of 3. you don't have a flamethrower, because of 4. you don't have a proper mortar, 5. because you don't have a sniper and so on...... The only thing to do against this tactic is start with T3 and build an AA HT which willl be hardcountered pretty fast if your soviet opponent started with T2 or use that super-OP tank hunters doctrine. Or you can rely on more sturmpios, get close and be fast while doing it.