I can agree whit you,coh1 is still best game ever made and need some love.
Give that classic something because Relic lets face it, this game is your lifework
sometimes I wish coh2 balance would be as good as in coh1. But it will never be. Relic can't do it because of the amount of new stuff - DLCs and factions - that it launches every half year. Balance will be thbe weakest point of this coh2 and will be the reason for which one day I will quit it.
Relic, when Fallout 4 will land, I would not care about your game anymore, anyway. And when I will finish it, I will come back, and if I will find the same shit I will quit it again for good. My other 2 mates quit it anyway one month ago because of that shit you did launching a stupid faction that is OP like hell... |
Both the jackson and the firefly had a crippling design flaw. The jackson have low HP and the firefly have long reload. The jackson's reload is also a bit lengthy at 7 seconds, compared to 4.75 seconds on the jpz4.
In fact the two 200 damage guns are inefficient against medium tank due to wastage. Both of those td need to spend an additional reload cycle to use a 200 damage gun against a 40 hp target. Even if there's another atg or tanks nearby, it still mean wasting a 160 damage shot on a 40 hp target.
By comparison the jpz4 gets a clean 160 damage gun that neatly kill off 640 hp tank without wastage. Its reload speed is also significantly faster as well. In fact the jpz4 is almost the perfect counter against the jackson, only beaten out by the pak.
True, but I find it close to futile against insane HP tanks like churchills. But you are right, it's okish, churchills' amount of health is broken in fact. |
What needs to happen (in my opinion):
Relic needs to decide the role of these units. Should they be long-range suppression machines designed to stop/slow down blobs of units? Then they need to be able to suppress reliably but not bleed. I do not like this solution as suppression implemented in such a manner (i.e. with little to no real counter-play) does not reward the more skilled player but if that is the design intent behind these units... so be it. Give them a large amount of suppression but lower damage so that they do not bleed opponents.
Alternatively they could be more akin to mortars. In general I try to shy away from symmetric balance as I believe asymmetric balance is more interesting, but sometimes a line has to be drawn. Every faction should have access to efficient indirect fire units, lest the game become a WW I simulator where everyone digs in with stupid amounts of HMGs, bunkers and weapon teams. I am in the camp that believes static game play to be less exciting to watch as well as less rewarding for the better player. Both of these notions go against the idea of game play that could foster a competitive scene.
By removing the suppression from these units they would be able to serve as indirect fire support in much the same way that mortars currently do without forcing constant retreats and consistently swinging the tide of unwinnable engagements due to their suppression. They could counter garrisons, HMGs, and AT guns.
Of course there could be more complicated solutions and I think everyone should put forth their solutions so that Relic can have a greater pool of ideas to draw inspiration from.
Perhaps giving only the barrage suppression while increasing the cooldown considerably would be fair. This way you can push a blob with a well timed barrage or win an important engagement but the auto-fire would no longer play the game for you. This would also increase the potential for counter-play as an opponent could time other pushes around the cooldown between barrages.
The bottom line is - I think Relic needs to decide what role they want these units to fulfill and then design them around that. Having a unit that acts as a long range MG and mortar with the potential to one-shot squads (mostly the Pack Howi) that requires no micro to use and presents little to no real counter-play is a disaster.
Ciez, you are one of the verry verry few reasonable people around here while almost always giving the correct solutions. I would realy like to see you involved in such matters more often. Bravo, I fully agree to your analyse. |
Why change gameplay and micro actions instead of just nerfing the unit itself?
It's the same with the Jagdtiger/ISU - it's just stress to babysit single units because they cannot act on their own (which is in addition not realistic because all other units somehow can).
I like mortars because they keep a constant barrage on my enemy that is not op but annoys him. The new LeIG is more annoying for me and in addition all the bugs and issues make it even harder to play (LeIG simply walking to the enemy instead of shooting, etc.)
I'd like to see the LeIG as it was before the suppression addition.
Less cost (About 300) and you have some kind of Mortar for OKW.
That's all people want.
You nailed it. Remove that supression shit, let it snipe models as before with autofire and it will be fine. |
What's funny is the OKW doesn't even have Panzergrenadiere.
What to do with them? |
Churchill still too much HP.
Agree, but who cares? |
Its performance against medium tanks is fine, but its damage output against heavies is mediocre since its saddled with merely average penetration.
Then, instead of better penetration, why are you not asking for a damage increase? Which I find more appropriate. To not penetrate with a hit it's one thing, and ok, it's frustrating. But to penetrate - let's say - one shot out of three and do juuust a little damage it's even more frustrating. My 2 cents. |
Remove supression/pinning and let them be accurate.
It's ok to kill 1-2-3 dudes with one shot from two, but please let the allied and axis blobberino to prosper and evolve, so that the "blobberino tactics" be in this game for ever! And I'm serious, too. |
okw doesn't have indirect howitzers like priest,sexton thats unfair...
Yes, we want hummel! And give us that flak 88 already! |
o i truly hope they do a small test on the workshop for balance feedback first
They do no tests. They release OP factions/doctrines and take your money. Then, they nerf them because of balance and in order to not completely lose their playerbase. |