Well, I now understand that the problems with this faction are:
1. People don't understand its architecture, therefore feel frustrated being blinded by facts as "they have the best units",being incapable to evaluate its handicaps;
2. It has alot of haters;
3. The majority of people who whine about OKW didn't play it or played no more than 2-3 games, probably against AI.
Its real problem it's reduced to one word: Kubelwagen. Fix that and everything will be fine.
Well I am indeed curious how OKW will look if/after suggestions on this site would be implemented.
Let's summarize:
1. Nurf JLIs;
2. Nurf kubel;
3. Make OKW pay for their light weapons upgrades (as lmg for instance);
4. Increase fuel costs for truck deployement (aka tear progressing);
5. Bring back OKW to 66% amo income;
6. Nurf Fallschirms;
7. Nurf Puma (hey, it's too god, wtf?!);
8. Nurf KT;
9. Nurf JagdTiger
I am realy curious how much cheesee will become to fight against it. It will probably be an allied tank fest with tens of tanks chasing infantry as rabbits, but I want to see that. And OKW will have then probably 5 players. Meaning top 5 which will still be able to win 50% of their engagements.