Oh come off it, so much for the whole "Resource starved but elite" tripe they sold OKW to me with.
All you fuckers bitching and whining about Germans and OKW just ruins the faction, seems that Relic specifically caters to you.
Well, OKW will have to do with this 80% amo income from now on, untill Relic will probably revert it to 66% again not taking into account that the situation is actually different from what it was at the beginning becasue meanwhile alot of units were nerfed: infantry light cannon, wurframen, obers, etc . But...a true geneal fights with what it has or chose to quit. I will not quit yet. |
I appologize for flaming. Will never happen again. |
Why are you complaining about lmgs? Look at their carriers. Some shitty units, very close to osttruppen. Oh, yeah, they are called "grenadiers". |
Besides. If you want 'quantity of Bias', look no further than you.
...And you.
loudly proclaim your ignorance with statements like 'The Germans has better everything than everyone else all through the war' (Paraphrased, of course).
The quote is wrong, by the way (overall is a little diferent of "all trough the war"). And don't tell me about history and documents. I wonder if you ever read anything else than comics. About Allied roling nazis, of course. |
This happened to mee today..
Dont tell me to play all factions.
Im pretty sure everyone plays all factions
If you can't counter a schreck blob, than L2P. Is as simple as that. I had enough with your senseless whinings. |
First game vs a OKW, fast Kubel push and it is still effective...
And what did you expect? A nerfing to the ground to make it useless? |
Not viable. okw has shrek blobs and reketen. wermacht have faust and paks
Cut that off with your imaginary schreck blobs and PAK 43 style raketen. That little AT gun is close to good for nothing. And there is no schreck blob anymore, after this patch that gave you a nice present related to OKW economy. You should realy play all factions, as I do. |
" Until we are better able to identify and resolve those compounding factors, we are going to revert the munition change to a lower value. "
Half a solution is even worst than no solution. "Until you figured it out" what to do, you could let the OKW economy alone. This way, you will only get further complaints from allied biased players who will say it's not enough and from OKW biased players - like me - who will ask you wtf are you thinking?
So basicaly you will get twice as much complaints as until now.
But the worst thing of all is: "We will continue to work to address the original issues raised by the community", because many of these issues are just whinings solvable by L2P. You better get a proper balance team and stop listen so much to a comunity in wich the quantity of biase is so high. Because if you do listen, you will come like "balance" patches like this one, which is a disgrace. This "balance patch" was like "ok, ok, we give up, we did what you asked, can we back to sleep now?" When you just nerf a faction whithout addressing to at least 80% of real issues of the game, I cannot think otherwise. |
What I don't really understand is why in the world didn't they give USF more comanders with powerfull air strikes (and especially AT air strikes). That would be so realistic and USF would answer better to strong german armor in late game. |
1. Removed shrecks for OKW volks and in exchange for faust/anti-tank grenade and assault package (stg44 + MP40).
2. 3-men Sturmpios with pre-nerf dps but with current received accuracy of 0.8 at 280MP
3. Revised OKW veterency especially OKW (vet 3/4/5) elite infantry Falls/Ober (make them less superhuman)
4. Walking stuka needs AOE nerf and increase scatter with range
5. Flak halftrack ROF decrease by 1/2 and FU increase.
6. KT cap to 1 per player. Jagdtiger 1 time call-in like Tiger Ace.
7. shrecks penetration nerf to 160/140/120.
8. OKW to receive 100% MUN and FU and scale all units and upgrades to cost 33% more. Grenades and other MUN abilities to be unadjusted to prevent hampering of MUN based abilities. MUN and FU conversion to adjust accordingly
9. OKW now requires to build sWS trucks for 200MP, 40s buildtime. Cost of Building T2&T3&T4 is adjusted. No more early game truck pushing.
10. Kubel stats nerf - DPS, acceleration, target size. It nows require 3 sec setup time.
11. Puma penetration nerf from 160/140/120 to 120/110/100. I find it odd that 50mm cannon could outperform a 75mm StugIII cannon
Oh, oh, I got some too! Reduce volks squads to 4 men and make them no better than Osttruppen. Replace the obers lmg34 with an mp40. But what am I saying? Remove them from game! They are to damn' OP anyway! Reduce Fallschirm health and make them cost 800 mp! Reduce JLI squad to 3 and make them cost 600 mp. And please, please, nurf that fuckin' raketenwerfer it's taking 10% of my shermann health every time it fires!!! That's unfair! |