Hi,
Here is my idea of OKW rework:
Resources:
Fuel income: 66%
Amo income: 66%
Salvage bonus: from 5 fuel to 2 fuel. In case of scavange doctrine, 2 fuel + 5 amo.
Pioneers can build now observation posts (vCoh style). Observation Post cost: (250 mp/300 mp – feel free to discuss). While having the same effect as caches, they cost more and they will provide a slightly increased sight range.
Effects: this will reduce manpower stockpiling and indirectly reducing blob build phenomenon. OKW player will be tempted to build at least 1 OP. Exclusive builder unit should be sturmpioneers – they are more expensive (both in requisition cost and reinforcement cost) and takes longer to reinforce, not so easily spamable, and they are effective combat units, so while building caches they will be out of combat (their overall fighting contribution would be lowered). OKW player will have to chose weather he will adopt a strategy based on amo supply or fuel supply increase (not really increase of course, rather compensating handicap trial, but that will cost mp), or stay with the current resources income.
In startgame, OKW player will be obliged to rely on at least one raketenwerfer due to the amo shortage that won’t allow him to build enough schrecks. If he wants to go on “schreck blob” way, this will cost him manpower also (he will need amo observation posts).
Units:
Lower KT and Jagdtiger rear armor (values are debatable, feel free to discuss). This way, flanking would be rewarded more.
Kubelwagen – stays the same, but a cost of 10 fuel will be added. This way, because every fuel drop is important, OKW player will have to be extremely cautious with it, most probably unit will be build once per game and the “kubel spam” phenomenon will be greatly reduced. Penalty for losing it will be higher.
OKW trucks (undeployed) – Stay the same but now the damage received while undeployed will stay the same after the truck is deployed (this will eliminate truck pushing “tactic”). No one will like to have a brand new half-health deployed truck.
Booby-trapping can now be done just by Obersoldaten.
Tiers:
OKW T2 truck will be able to lock territory (T2 = the building with jagdpanzer and searchlight). This way, an aggressive or good placement (protecting owner’s cutoff or locking opponent cutoff) will be as well rewarding but riscky all the same because it will draw all attacks upon it. Can be placed on any point on the map, it will not provide an increased resources income, it will just lock that point. The locked maped point cannot be taken if truck is not destroyed.
Converting T2 into a retreat point costs now 200 mp.
While not affecting so much 1v1 games, this changes may affect the 3v3 and 4v4 games by offerring a different perspective on OKW and bringing some balance maybe. Decisions for OKW player will be harder to make and if wrong, more costly. The manpower reserve scalling of OKW will be tempered through build of OPs wich will not give a real advantage but rather will reduce the resources handicap.
Now shoot.
Profile of JohnnyB
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BeefSurge wrote:
A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
Post History of JohnnyB
Thread: OKW rework story30 Sep 2014, 11:03 AM
In: COH2 Balance |
Thread: Reduce cost of BARS and Bazookas?29 Sep 2014, 14:24 PM
Well tbh I'm not so disappointed by their performances, if bazookas are not panzerschrecks, I count bars as good infantry weapons, the difference between a bar equiped and a non equiped squad are quite obvious. From this point of view I would exchange lmg grenadiers on bar equiped rifles any day. In: COH2 Balance |
Thread: Reduce cost of BARS and Bazookas?29 Sep 2014, 13:55 PM
I don't think a cost reduction to 50 amo would hurt, but not more. Anyway, what's realy expensive is the amo cost for paras weapon upgrades. I mean, imagine the difference. Why in the world wouldn't you go with your paras to the weapon rack and give them a bar or a bazooka instea of those expensive upgrades?! In: COH2 Balance |
Thread: Off to Japan Tomorrow.29 Sep 2014, 08:27 AM
Axis lost one of its best players... Studies, marriage, marriage + kids... never went well with COH. Sigh. Good luck, general! In: Lobby |
Thread: USF .50 HMG could use an improvement29 Sep 2014, 08:23 AM
To fix some misconceptions... Fair enough but I still got the impression that is supressing faster than MG42. In: COH2 Balance |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more29 Sep 2014, 07:47 AM
So I guess I am not using a cheese strategy while playing OKW, because I'm using 1 kubel. Thank you. Instead, - Double Soviet snipers - Double M3 flamecars - Maxim spam I'm seeing all the time.... In: COH2 Balance |
Thread: It's time to nerf OKW late game29 Sep 2014, 07:14 AM
It's full of them on this forum. I like playing with USF but this doesn't make me a fanboy. I like OKW even more but the fact that I am astonished by the absurdities I am reading here and state it out loud, it doesn't make me a fanboy eather. People are difficult to understand. Sigh. In: COH2 Balance |
Thread: USF .50 HMG could use an improvement29 Sep 2014, 07:05 AM
I'm sorry I can't take you serious. I have known people that clown around a lot and then you never really know when they are telling the truth or still clowning, because what they say are funny either way. I am probably playing other game with the same name if I'm saying 50 cal' has an instant supression and a good damage. I am looking at what these guys are saying related to weak supression rate and I am like.... Are we talking about the same HMG? The one from the lieutenant building (american T2)?Oh, and by the way, I like playing USF I think they're cool. Much cooler than soviets, altough not that strong. In: COH2 Balance |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more29 Sep 2014, 06:58 AM
Actualy he has a point, manny things I saw here is just pro-Allied bias. This guy is rare, it realy understands the game.
Nobody force Soviet or USF to use cheese strats. Cheese strat = easy mode and that is why people use it, because they are in love with their stats.
Oh, and I imagine the game is built just for top 200 huh? I am pretty sure it will be realy interesting what is going on below that. You would be surprised. In: COH2 Balance |
Thread: Focus on balance process first. balance second.28 Sep 2014, 13:50 PM
Dear Relic. + 1 !!!!!!!!!!!! In: COH2 Balance |
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Are we talking about the same HMG? The one from the lieutenant building (american T2)?