the giant bug list for dota2 represents the many times larger player base and better reporting of bugs. one doesn't have play either for very long to figure out that bugs play a much larger role in basic game play with CoH2 than they do with DotA2. part of this is likely due to (what i assume is) a much more complicated back end on CoH2 than DotA2. i'm aware that path finding is horrendously complicated and CoH2 has to mix squad and model path finding plus different pathing types (infantry, vehicle, setup at least) in addition to often having more things interacting at once. it's far from impossible though, supcom 2 being a pretty good example.
you're correct that i have little evidence for relic needing more people. my argument for that is: they have several job postings, issues are not present due to lack of reporting, issues are not present due to lack of time, issues only get promptly fixed when they break auto-match, relic often introduces/reintroduces issues in patches, and they have a (small) history of short staffing their games (see the last several months of DoW2:ret, exigent circumstances not withstanding).
from that i draw two conclusions; 1, relic is systemically incompetent, or 2, relic is understaffed. i think the second more likely.
would instantly adding people, even magically qualified ones, suddenly solve the issue? no, but if manpower is the issue then it should in the future, once people got up to speed.
The problem these days is that for some while any company activating in any market is trying to obtain the most of it's business with the smallest costs, even sacrificing quality. And one of the most expensive resources in a company are usualy salaries, reason for which a smaller number of employees would be more profitable => the number of existing personnel is increased only when there are no other options and usualy not with the best people (because good professionals are also expensive) while the current employees are worked to their limits in order to provide the expected results. These are the times, what can you do? It's a good tactic for short-terms but in future this can prove not to be that good, because customers are looking for quality. But if everybody in market are doing the same, the quality differences won't be so obvious and people will be fine with what they get - so in such market this tactic is okay for long-term too. |
Wehr is fine
Your bias is fine. I mean, nothing wrong with it, it's a good healthy bias. |
I think the change is interesting and 280 price may justify the 5th man. It's one way to balance things maybe, but my personal opinion is that from all factions ostheer relies on combined arms so all fixes should probably go in this direction. What I want to say is buff hmg42, that would be more appropriate in my conception. |
Make vehicle crews to automatically jump back in when repair is done.
And something for OKW even if it's maybe:
once a retreat point is upgraded at T2, I don't see the point in clicking another command to finaly establish the retreat point. I mean why the heck did you upgrade it for? Not to establish it at your T2? |
Wehrmacht far more dependant on its HMG than either sov,OKW or americans.Which is why popcornsprayer despite being not total fail in comparison with other HMGs is an actual failure for wehrmacht,because it can't stop allied infantry from closing and once they are in close grens get massacred.
And why the other hmgs are a total fail? Maxims are powerfull if they are spammed and a-moved. USF hmg supresses from the first bullet. It doesn't matter if obersoldaten can kill them head on. This doesn't prove anything, because obersoldaten are to powerfull, so the problem is not the hmgs. Compared to a-moving maxims with 6 men crew and the quick supressing USF hmg, I honestly think at MG42 as being a total failure. |
You do know there is a bug that allows pak to fire infinite amount TWP stun rounds? Pretty sure he is referring to that.
I don't think so. A bug it's a bug, not an OP unit. |
-Stuka LOITERING strike.
-Some consider Stug-E.
-TWP is op on it's current state.
Stug III E is easy killable by anything except infantry or light vehicles. Add in this the time it arrives and you'll see it's not such a big problem. Related to TWP after nurfing pak 40 ROF what were you expecting at? I'm sure if you ask anyone who use pak 40 to chose between actual TWP and previous ROF, they will chose the previous ROF. Personally while playing ostheer I begun to apreciate schreck pzgrens alot more than pak40.
So stug III E and TWP are debatable, so that leaves you with 1 option which is not enough in order to claim that "ostheer has some OP units". |
And larger games (4x4) seem to drop a lot more.
...that not being a necesarely positive fact, because this way people are motivated to play the hardest to balance game mode (that will probably never be balanced properly) => people will think balance is shittier than it actualy is. That explains alot of distortioned opinions on these forums. |
Does subscription comes with the ladies?
Hopefully yes or I will withdraw my subscription.
@Highfiveee - now how the heck did you see that? Are you truly a man? Be honest! |
C-MART said that he designed/balanced Obersoldats, Jagdpanzer & the JAGDTIGER, so its exciting of what he has in store for us in the upcoming patch
Maybe Obers will cost more, but just be a bit more deadly "Kreygasm"
This balancing stuff doesn't sound well.... wait a minute. Hey, is this guy an obersoldaten? If yes, i want to be an Obersldaten too! Where do I subscribe? |