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russian armor

Next patch in March 31st

7 Mar 2015, 04:00 AM
#61
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1


Nope Pak is still faster. I thought it too had the highest reload. Sadly it doesnt.

Pak is 3.8 seconds on average, 57mm is 2.25.

Believe me, if the 57mm was slower than the Pak I would never ever considering using it ever even for a laugh.
7 Mar 2015, 04:35 AM
#62
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The higher reload speed on the 57mm is what allows it to pen, if you have 2 you can put out a lot of DPS in a short amount of time.

IIRC the ZiS used to have a suuuuper long reload time and it made it quite useless for a while till they changed it
7 Mar 2015, 07:45 AM
#63
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
The higher reload speed on the 57mm is what allows it to pen, if you have 2 you can put out a lot of DPS in a short amount of time.

IIRC the ZiS used to have a suuuuper long reload time and it made it quite useless for a while till they changed it


ZIS is better than 57mm.

No theory crafting or mind bending can get u around that fact
7 Mar 2015, 08:20 AM
#64
avatar of Alexzandvar

Posts: 4951 | Subs: 1



ZIS is better than 57mm.

No theory crafting or mind bending can get u around that fact


They are better than the other in different ways. 57mm does more DPS, ZiS has more utility.
7 Mar 2015, 08:30 AM
#65
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


They are better than the other in different ways. 57mm does more DPS, ZiS has more utility.


DPS sounds nice.

If it could pen :snfPeter:
7 Mar 2015, 09:48 AM
#66
avatar of Cabreza

Posts: 656



They are better than the other in different ways. 57mm does more DPS, ZiS has more utility.


You're talking about theoretical DPS, not practical DPS. The 57mm has on average 65 less penetration (140/125/115) than the ZiS-3. This is a pretty huge difference as it means the 57mm is going to bounce a lot more shots than the ZiS-3. Since bounced shots don't do damage the great theoretical dps of the 57mm suddenly starts to evaporate against anything better armored than an Ostwind.

I suppose the case could be made that the 57mm is designed to be a sub-par AT gun that can use HVAP rounds to suddenly get a sizable boost in DPS but that brings me to my second point: the 57mm doesn't actually do significantly more theoretical DPS than any other AT gun. The 2.25 reload speed of the 57mm looks good on paper but it fails to account for other factors that affect setup weapon DPS such as wind up, wind down, aim time, and cooldown duration. In the case of the 57mm the wind up and wind down times are about 1.5 times longer than the same times on the ZiS-3. Factor in the extra variables and the 57mm has a RoF of one round every 4.3 seconds. For comparison the RoF of the ZiS-3 is 5.8 seconds and the Pak40 is 4.7. Once you take into account damage the 57mm does 37 DPS, the ZiS-3 does 27.6 DPS, and the Pak40 does 34 DPS.

Edit: I used the old Pak40 stats by mistake and jumbled the 57mm dps numbers. Fixed em now.
7 Mar 2015, 10:00 AM
#67
avatar of KurtWilde
Donator 11

Posts: 440

jump backJump back to quoted post7 Mar 2015, 02:47 AMVuther

The 57mm's AP shells are less of a bonus and more of a requirement for it to work against anything tougher than a StuG, as the AP shells will more or less just bring it back up to everyone else's penetration values.

It'll still have the advantage of the fastest reload speed though, but I certainly would pay 20 more munitions to always penetrate and do 25% more damage like in CoH1...


You are really trying to talk sense with Alexzandvar? ha ha
7 Mar 2015, 10:41 AM
#68
avatar of Alexzandvar

Posts: 4951 | Subs: 1



You are really trying to talk sense with Alexzandvar? ha ha


I agree with him. I think the American AT gun needs some help, it should have AP shells and HE shells as a toggle like the Sherman. (With the AT shells being like the gun firing normally with the Tungsten AP shells enabled)
7 Mar 2015, 10:51 AM
#69
avatar of turbotortoise

Posts: 1283 | Subs: 4

Anything to make the cpt. even slightly less hideous should be welcomed more choice hurrah..
7 Mar 2015, 12:09 PM
#70
avatar of ATCF
Donator 33

Posts: 587

Anyone has a summary of the stream?


C-MART said that he designed/balanced Obersoldats, Jagdpanzer & the JAGDTIGER, so its exciting of what he has in store for us in the upcoming patch

Maybe Obers will cost more, but just be a bit more deadly "Kreygasm"


7 Mar 2015, 12:31 PM
#71
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post7 Mar 2015, 04:00 AMVuther

Pak is 3.8 seconds on average, 57mm is 2.25.

Believe me, if the 57mm was slower than the Pak I would never ever considering using it ever even for a laugh.


Pak40: 4.8625
Zis: 5.8
57: 4.3
7 Mar 2015, 13:41 PM
#72
avatar of Stafkeh
Patrion 14

Posts: 1006

Patch! I hope its a big notelist focused on MP :)

Such fun we get batshit to look forward to.. At least give us a hint what the patch will include.. :huh:
7 Mar 2015, 15:39 PM
#73
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post7 Mar 2015, 04:00 AMVuther

Pak is 3.8 seconds on average, 57mm is 2.25.

Believe me, if the 57mm was slower than the Pak I would never ever considering using it ever even for a laugh.


57MM DPS 37-22

Pak40 32-26

The reload is faster I stand corrected I looked at the skeleton stats for the OKW version which is

40-32

I bet Alex wishes they would have added that...
7 Mar 2015, 16:04 PM
#74
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



Pak40: 4.8625
Zis: 5.8
57: 4.3

Yeah, I forgot all the wind-up and down times and crap :-\. Similar reason why the Raketen is pretty trash despite a good reload time too.

The 57mm still has good points though, but it's definitely hard to use them with it being a 30 munition bleed whenever the enemy has at least a PIV and its only 4 crew members against enemies who have DPS made in expectation of 6 enemies in a squad.
7 Mar 2015, 20:48 PM
#75
avatar of Alexzandvar

Posts: 4951 | Subs: 1



57MM DPS 37-22

Pak40 32-26

The reload is faster I stand corrected I looked at the skeleton stats for the OKW version which is

40-32

I bet Alex wishes they would have added that...


It would be nice for an OKW PaK to exist instead of the hideous garbage we have now, but I don't think it should be the same or better than the Pak40.
9 Mar 2015, 06:29 AM
#76
avatar of J1N6666

Posts: 306




o_O


Your signature made me die laughing.
9 Mar 2015, 12:45 PM
#77
avatar of Luca

Posts: 12

date So far away :(
9 Mar 2015, 13:05 PM
#78
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post7 Mar 2015, 12:09 PMATCF


C-MART said that he designed/balanced Obersoldats, Jagdpanzer & the JAGDTIGER, so its exciting of what he has in store for us in the upcoming patch

Maybe Obers will cost more, but just be a bit more deadly "Kreygasm"




This balancing stuff doesn't sound well.... wait a minute. Hey, is this guy an obersoldaten? If yes, i want to be an Obersldaten too! Where do I subscribe? :drool:
9 Mar 2015, 14:08 PM
#79
avatar of steel

Posts: 1963 | Subs: 1



This balancing stuff doesn't sound well.... wait a minute. Hey, is this guy an obersoldaten? If yes, i want to be an Obersldaten too! Where do I subscribe? :drool:
Does subscription comes with the ladies? :snfCHVGame:
9 Mar 2015, 14:11 PM
#80
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post7 Mar 2015, 12:09 PMATCF






Ahhh guys... Those Relic tricks!
They knew everyone was just looking at the sweet girls and the strong but smart Obersoldat.

But look at the right!

Japanese army confirmed.

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