Ahhh people have found the next OKW unit to be OP...interesting.
Let me get this straight - I will bring up all "OP"-claims I have read in approximately 3 months.
Stumrpioniere: OP because massive DPS (only viable in early)
Volksgrenadiere: Op because Panzerschreck (still worst basic infantry weak weak early and if wiped in late game replacement is a more hitting blow)
Kubel: Op because so fast and not counterable.(and melts in the face if a 2+ rifles with bars)
Flak-HT: OP because suppresses (Assloader US HT anyone?)
Puma: OP because outranges everyone(I am sorry wat? If not babysitted all the time its dead in seconds.. About range lets have a talk about a 240dmg alpha jackson....)
Stuka: OP because creeping barrage(its expensive and literally a hit and miss unit)
Luchs: OP because rushed its so OP(1 AT gun shuts it down in the perimeter)
Obers: Op because sniping hmgs(a bit strong I agree - yet the only MP choice for OKW to get rid of maxim spam)
Panther: OP because its so fast(expensive)
King Tiger: OP because unkillable(retardly expensive and ask a wehr player without ferdi how he feels about IS2)
You forgot:
Fallschirmjagers: OP because they spawn behind enemy lines and they are too efective (they are called "terminators" - don't you know?). Only shock troops should be allowed to shred enemy infantry.
IR Halftrack: OP and cheating because reveals enemy units through FOW and you should not be allowed to prepare for incoming tank / infantry blobs.
T4: OP because it's "locking" and "denying" areas from allied blobs and the good fellows on these forums don't have the smallest clue how to deal with it. You should not be allowed to resist on 2-3 sectors with your OKW troops, you need to be baseraped in the first 10 minutes.
Some of these claims of OPness were answered so these counter OKW/"Nazi"(?!?)/Axis brave forum fighters have all the reasons to carry on their holly crusade/jihad/whatever:
JagdTiger: was OP because it was able to shoot through buildings and it had to much range. That nerf was reasonable. At least nerfing ISU too didn't ruin balance.
JLI: they were OP because their G43 made them "to effective". Now they only have one, while the other 3 models have some strange water pistols. Don't see them used to often these days.
Leigh infantry cannon: was OP because... I don't even remember why it was OP but it got nerfed nonetheless
And the both lists can continue but I am bored now.
The fact and necked truth is, that BALANCE doesn't mean to cry in the rain in front of Relic desks to make your victories esier and climb a few places into the ladder like this "Queen Trollchet" guy who treasure his precious place in the ladders thinking this will entitle him to tell you that you know shit about this game while he is a guru. BALANCE measns your victories are equally challanging no matter what faction you play.
And in order to achieve that, does OKW need more nerfs? It does need a few, but not in the way these people think. You nerf units while you create new options, while you diversify the gameplay for the faction you nerfed. That is how you should do it Relic.