I loved them before and they were pretty good against ostheer T3 and OKW pumas, and this doctrine was pretty good before. Now I imagine it's a top doctrine for USF. I just imagine because I didn't play it after patch (how do I miss it?) but I can't wait to test the new M10s.
Oh yeah? Then you should actually use it, I suggest. Use 2 of 'em, click the hell out of them while rolling into the infamous OKW blob nd see what happens. Your Allied fanboy heart will rise skyhigh and you will love them instantly.
Relic made this tank to be no more than a vet 3 Tiger with a higher vew range and a pineaple camo, it comes at 15 CP, it settles income penalties for the owning faction and now you want a fuel price for it?
I'm sorry, but I am simply astonished.
I am trying real hard to be constructive here and not say anything else. So this is my single post on this thread: if you want a fuel cost for it, you better ask for it to come sooner than after game is over and wait to see if you received a war spoil box.
If it was up to me, i would re-design the faction around lots of automatic weapons, Panzer 4's and stugs.
Then the "late german army" won't be "late" anymore would it? You cannot extract KT, Puma (with 50 mm cannon) and Wurframen from OKW unnits line - unfortunately. What they could have done, is to give them rather shitty infantry - because in late war there were few elite trops remaining, but here is the faction design's problem. Not to mention that OKW misses one of its most representative weapons: FLAK 88 cannon. I can't even begin to tell how much OPness whine would that rotating, PAK43-like shooting gun would have started.
Fair enough, I'm not going to deny that scotts will not resist to this strafe. But related to IS2, please. How many trials untill you succeeded to obtain this amount of damage? Also, the strike came from the back of the tank, from where it suppose to do more damage. Besides dodging, which is possible by the way (even moving your tank can make it turn in order not to receive that strike directly in the rear armor), in game there are so many variables (lagg, true sight, fow, the fact that the enemy tank you target is moving and rotating, etc)that won't let you to properly position your strike - peacefuly and undisturbed - in more than 50% of situations. What you showed there it's an ideal position helped by a little RNG.
So the "lethality" of this strike is overrated.