Still butthurt because you lost yesterday's match? I told you 2 weeks before: you spam Cons and Rifles and refuse to play a decent combined arms and I will spam back. And my spamming is superior to yours.
You could have played a decent game there and we would have instantly switched to combined arms ourselves, but we are just sick and tired of this meta-spam-a-move-until-callins-crap.
TLDR: OP doesn't like to get his cheese beaten by counter-cheese.
Just a shame that you try to hide it behind a thread about conversion abilities.
People call blob anything that beat them. 2, 3 or 4 squads spread or not doesn't matter in fact. People prefers to say it was a blob and he played better but there is nothing he can do vs a blob.
I think the skill level in Coh2 is far lower than in Coh1, simply because Relic made really clear they wanted it that way and removed a lot of natural counter to low skill mechanisms such as blob.
You cannot play sneaky, you cannot rely on high risk / high reward units to base your strategy because it would suppose to be a way to quickly seal the fate a match. And this, Relic doesn't want it, Relic wants match that goes to end CP units and wants those end CP units being able to reverse the fate of a match. This is the reality of the game today.
Peoples want to debuff Blobs, but it is never going to happen because Blob is a concept without a clear definition.
When, during a match, I decide to monumentally blob my units to push in a strategic point. What, apart from my idea of what a blob is, define the blob? Who can say, apart from reading in my mind, how many units I decide to use to do so? 2, 3, 4?.
And why should I be debuffed for that? We all blob spontaneously during a match when the situation requires it, why should we be debuffed for that?. what people want is to debuff people playing blob as a global strategy all games long.
The only way to tone down strategic blobs efficiency but saving spontaneous tactical blobs is for Relic to set back those mechanisms and re-increase the general skill level require to play the game.
Well, these are my thoughts too. Again, COH1, "the better game" even rewarded you for blobbing, as crazy as it sounds. Remember the passive zeal of grenadiers in terror doctrine. Remember the zeal at Panzer Elite, which was an offensive ability and remember the experience share mechanics at the same faction. Remember the passive bonuses of british officers. All these were BLOB REWARDING. But then you had artllery which realy ment something. And the nebels. And the flames. The only thing that received a negative zeal mechanic was the flame pios blob at Wehrmacht. To cheap, to deadly. But flames were affecting the units differently. Paras and Rangers had elite armors which made them extremely vulnerable to flames.
So when you ask for blobing nerf ask yourself, as Esxile said "What is a blob in fact?" and "Do I realy want blobs disappear?"
Everybody say that COH1 was a better game than COH2. Everybody say that they hate blobs. Yet COH1 had the most nasty blobs I can remember, and punishible by so few things unlike in COH2.
Examples:
1. Paras blob. The most solid infantry in game so they could engage the best axis infantry especially if they were vetted. With upgrades, no escape for vehicles. With fire up, let's not forget = they didn't care about HMGs.
2. Ranger blob. They could eat a structure in a matter of seconds. Verry nasty on vehicles. With upgrade, verry nasty on infantry too. With fire up, too.
3. British blob. Different upgrades fro AI to Piats. With all upgrades, untouchable by vehicles or infantry. With officers, the one and only blob of doom.
4. Grenadiers blob. Verry solid, different upgrades from AI to AT. With medical bunkers and zeal from terror doctrine = prepare for the army of ants. No matter how manny you kill, they will overrun you.
5. The fragile but so lethal PE blob. STG upgrade? All infantry should run like hell. Shreck upgrade? British, don't build anything. It's in vain.
The only anti-blob weapon that was truly effective was the german nebelwerfer because of 2 features:
1. Rockets would supress every infantry squad on a huge area at the moment of impact;
2. The rockets had an incendiary effect, so if you forgot the squads there supressed, they would have burned like mice. So you needed to hit the retreat button.
Maybe we should have more weapons like nebelwerfers in game. Relic made a little try with the pack howie and OKW leigh but it's barely perceptible in game. That would be a nice feature for PZWerfer for instance which is soooo shity. Not burning rockets, but at least supression. Every faction needs a weapon old nebelwerfer style. Maybe this would discourage blobs.
These are my 2 cents. Still I want to conclude that COH2 blobs < COH1 blobs in my opinion therefore I don't find COH2 blobs so disturbing.
Ost has no issues killing an is2. Like a said a million times, Double paks with either a faust, mine, or stun round from pak. will Be a DEAD IS2. Its too slow with a damaged engine to escape the paks and when stunned with 2 paks firing. Its already dead.
OKW struggles a bit more, but not by much. Reketens do penetrate often just like Shreks. The only thing u have to worry about is the rekettens being whiped. And there is always the option of a well-placed pak43
If u see that ur opponent when Is2's. This can be easily punished in many ways
CAS to basically bring IS2 down to 30% in one pass ( also strafe pesky infrantry so they can de-crew uyr paks
Spotting scopes to allow u to use the full potential of ur AT weapons
and Lighting war, u get tiger, g43's, and Skill strafe
But if usf had m1919's, pershing, and p47 in one commander, i bet the axis fanboys would cry of OP'ness
LAstely, u need to learn how to punish any player that waits for call-ins. Bleed the sov player by rushing a fast AA HT, Luchs, P4, or Ostwind. Then prepare for his cal-ins.
There is no reason why u fail to prepare for the inevitable, then come on these forums to complain that sov are impossible to beat when every issue u "claim" is a l2p issue.
Ya, well, maybe, maybe not. In theory all sounds nice. All the situations you described are talking about unsupported IS2s. I can beat noobs too, ya know. If you face a real player that he knows what he's doing, the IS2 won't be your grave, it would be just the cross on it. I bet you have a theoretical solution for an IS2 + shocks + ZIS in the back + KV8 attacking group, don't you? Just to make an example. On 2v2s 3v3s etc becomes even more complex, because all teammates can and should focus on the same attack.
On the battlefield is verry situational and the best combo Ostheer can make will not beat the soviet combos except for what I said above about Elefant and all.
OP faction doesn't mean that if you are a better player than me and play with that faction you beat me, I don't claim that being odd. No, it means that if we are equal skilled, you beat me just because your faction is stronger.
So I'm not saying - and never was saying - that Soviets are unbeatable or that I can't destroy an IS2. I'm sure you got my point but you will probably tell me again to L2P so why am I replaying to you anyway?!
I don't know.
Imagine M20 killing a model every 5 seconds from max range.
You see the picture yet?
Would this be so much different from what it does allready? Besides, killing one model at 5 seconds would be nasty for grenadiers, so-so for volkgrenadiers and rifles, and not such a big deal for soviets. Model numbers in a squad it's not counted among soviet weaknesses ya know.
Yet people will say that the buff to the sniper and the scout car will result in you having far better chances as Ost, sure the scout car will destroy that IS2, sure the scout car and snipers will wipe rifle squads just like they can melt away grenns from all ranges.
Fables my friends, fables
Not only this. But the scout car will kill the PTRS blob too.
What are we talking about? Let's get serious. The "buffs" for Ostheer were just smoke in the eyes. Thrown by a soviet mortar that is.