And what that purpose may be? I think alot of people - including allied hardcore fans - will be more pleased if kubel will be swiched with Mg34 because you will basicaly replace a unit that is quite useful in startgame at least with a unit with a dubious usefulness throughout the game. Let's not pretend we don't know Mg34 is shit and Kubel is useful.
Truth. A lot of people have an image of how they want a faction to play, leading to problems. This is why you have people complaining about lack of Soviet bunkers, why T34/76 sucks, why Cons don't scale, Grens don't get normal grenades, Muricans don't get heavy tank, OKW laser weapons and Die Glock Death Bell, etc.
Honestly if noobies played all the factions and then chose the playstyle they liked the best, balance posts like these would be far less frequent.
Now this sir, this is a great post and you said it better than I ever did, while thinking the same way. May I replace in my signature that idiotic post from Queen that I was making fun of, with your bit of wisdom? I feel people should see this more often.
Sherman smoke, like most of USF's great amount of smoke abilities, is more of an offensive thing than a defensive one. A single Sherman can smoke an entire defensive line to cover for your rifles, from range. By comparison OH smoke only protects the tank, and is far easier to nullify with Attack Ground than USF smoke which doesn't so clearly betray the location of the tank.
The problem is that lots of people seem to only realize their Sherman can smoke when it's one shot away from death, then get upset when their offensive ability doesn't save them from losing a tank. Really, if you're at the point where your tank has one shot of health left and you're trying to pop smoke, you're better off just saving the crew in almost every situation.
How are the Brits expected to play? Highly effective weapons teams that can't move supported by durable infantry, with a combination of crappy armor with very good armor?
Why OKW is broken now? My opinion (expressed in another thread):
" Before latest patch, there were cheesee tactics that people were tempted to use because they were making things easier for you (less micro for instance). Besides these tactics there were others, harder to use, but effective nontheless.
After latest patch, when OKW was nerfed, the cheesee tactics remain the only ones viable, if you want to win, of course. Anything else you do, you are next to dead. So now, these cheesee tactics are not only easier, but necessary, and they are still failing in almost 50% of cases.
So, the "lack of adaptation" you accuse it's in fact THE adaptation to what OKW currently is.
From my point of view, I am not complaining that OKW is such a bad designed faction. Its initial design was not bad, let's remember they had the same penalty for fuel AND for amo. It had a few units that somewhat overperformed making fuel and amo penalties to feel like not enough. Those units needed a little tonning down and all would have been fine, keeping the initial resource penalties.
To give you a little example: the first raketen nerf was too much. They should have kept raketen as a reliable AT weapon and kept the 66% amo income percent. That would have forced OKW to COMBINE its shrecked volks (that were not enough) with the raketen. And so on.
But what Relic did? They started to nerf left and right, then felt bad about it and increased the amo income to 100% (hello shreck blobs) then felt even worst about it and nurfed the amo income to 80% still not solving the problem of cheesee tactics and still modifying and nurfing almost every OKW unit.
And what we have today, it's a product not of a bad design, but of a bad management of a faction that forces you to play in 2-3 ways at most, or suffer defeat. Nice. "
Oh yeah. 1 heavy per player and the rumored mortar is going to make USF god tier, watch my words. The only way those changes couldn't is if Wehr got T0 Grens or HMG, or if current Stug C got made indoctrinal.
Wehrmacht should get a T0 unit for diversity, a change that is not necessarely needed though, it can do well without it.
With mortar or without it, I would still be verry careful to keep USF balanced, it's not a great faction currently, but it has a "becoming OP" potential.
I keep seeing people talk about these leaked patch notes, and I'd really like to find them myself.
Seems I can't find the right thing to google though.
The link was deleted you will not find it on google. It was there for a determined period of time - untill someone saw it and erased it.
I would consider what Queen said also, even if you would know what those patch notes were saying nobody can guarantee how many of those changes will make it into the final variant of the game. I'm guessing that most of them but most certainly not all.
Let's just say that if those changes will be implemented, COH2 will feel like a new game. I just hope they will include some optimization too. Hope dies last.
Honestly vs mobile turtle with half tracks and teller mines everywhehr(soviet players buy flames for engineer if they go guards motor clowncar, thus no sweepers) with tech into T4 for Panther and Nebelerfer to wipe 120mm sounds great on paper. But for some reason Tiger is meta vs Sovkets too.
Tiger is still a valid choice. One will be like enough against USF, spam as many as you can against Soviets.
But this trend will be over soon.