Soviet no tech, call in meta gets harder. You really expected that the Russian fan train would let that happen without resistance?
Well not quite, because the 85s will still swarm the field. Their only problem will be the IS2 number reduction ('cause KV2 and ISU see a minimal use these days), but tbh I don't think IS2 frontal armor will suffer to much from this stug G buff. And stug G cannot flank . |
So the conclusion is that Stug G will be OP? Hahahahahaha
Got forbid Axis has something good and cost effective in the same time. You guys are funny. |
AND you opened the pandora´s box.
He opened nothing, because he's right. |
With the health buff, spotting the enemy medium early is no longer really a requirement. The stug g needs the same ammount of shots to kill a medium tank (sherman, t34-76) as the medium tank needs to kill the stug. The difference is however that the stug has faster reload (sherman 6.05, stug g 4.25) and 0 chance to have a shot deflected. So as long as it doesn't get flanked it should come out ahead even if it fires the first shot slightly later than the medium tank. The deflection chance of a medium on a stug is also rather good from the front at 14%/28%/42% or 32%/44%/55% when the stug reaches vet 2.
I was referring to spotting as a counter-flanking feature. If you see what it's coming to you, you have a chance to react and face the tank destroyer to the right direction or back up. |
Not sure if I'd consider them elite. Man-for-man they're weaker than Grenadiers.
This. |
Well, it's rather complicated I guess, I'm positive that are combos that we don't even think at.
First, if I am not mistaken, it is written nowhere that the current efficiency of stugs on infantry (as assault guns) will be nerfed. So they will be moderate against infantry too.
Secondly, the stug advantage over tanks (not tank destroyers) is range. The sooner it will spot them, the bigger the chances to win engagement. Therefore the best combo (in terms of doctrine and or adiacent units) will be with something that helps it spot.
As doctrine, jager armor seems pretty good because it has spotting scopes and recon plane. In terms of soptting units, snipers or camo units in front will work just fine.
Use of mortars or other kind of balistic weapons or off-map strikes will also be necessary because of at walls that stugs may encounter, but this combo will push you towards a static/turtle play.
Probably an infantry blob push followed from distance by stugs will be also something hard to stop and I'm thinking at CAS (off map planes and plenty of amo for infantry upgrades) and mechanized assault (strafe stuka, off map light arty and AGs) here.
But I'm sure these are just a few things of what could be done with stugs.
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Free-Non Doctrinal Smoke
Against
Doctrinal+Pricey Smoke
Enough said.
Amen. |
4 t34/85 vs 1 tiger Kappa
Just 4? Are you sure? |
Yes, the King Tiger spam is going to cause real problems.
And anyways, IT IS limited to one. Where this idea came from? Just read the patch notes people. |
You said the Soviet player can field 6 T34/85s when you could field one Tiger. If THAT was the case you had been outplayed severely, as he has had access to a lot of fuel and excess manpower.
I brought up the two panthers scenario, to illustrate what you COULD have done, if you were NOT completely outplayed and is sitting on a lot of resources, equal to the resources the Soviet player who fielded SIC T34/85s.
So either you didn't read what I said or you are intentionally diverting.
I think that the soviet advantage is quite obvious if you realy want to see it and several people stated the same. But allright, have it your way. The game will prove you wrong, I am 100% of this so no point in arguing. |