All right this is a can of worms saying this here but I'm going to go ahead and say it. Changing a games core mechanics to make it E-Sports friendly is not going to make a game and E-Sports success. In fact it hurts the player base and drives people away. The amount of threads I've seen demanding that core mechanics like infantry crushing, rng chances of missing and fun things like demo traps be removed is insane.
Those people who have the belief that E-Sports has to all operate the same. That players don't want to watch those moments are totally deluded. As a content creator I can tell you the things I get the most views for a those moments. People don't care in any way about the boring and dull play and counter play system they want awesome game changing moments. They attract views. They attract people who don't fully understand all the game mechanics but when they see that they clearly know who's winning. RNG missing critical shots makes viewers emotionally attacked cheering for the player who they go for or cursing the heavens if their player gets screwed over.
If you don't like that as a player understand that that's one of the most interesting moments in the game. That's what gets eyeballs. That's what gets viewers attention on you so that they either get involved or donate to tourneys directly or to casters who contribute to tournaments anyway.
In the end changing the game to fit some arbitrary opinion of what an E-Sports game looks like will only harm CoH 2 and ruin what is unique about it. Remember that making Battlefield play more like CoD didn't make it more popular. MAKING CoH 2 resemble Starcraft won't improve it's chances of becoming an E-Sports game.
This is absolutely a false dichotomy. Many esports games have RNG built into them. Hearthstone for example has a huge amount of RNG built into it. The balancing act of a developer is to have enough RNG so that lesser skilled/experienced players feel like they have a chance and not too much RNG that winners aren't just lucksacking their way to victory.
vCOH struck a better balance than COH2 did in my opinion (except for Strafe which waffled between too good and god-awful). Because the tech trees were predictable, it was easier to balance, and for the most part abilities that could wipe weren't available until later in the game. Mines suppressed and rarely caused squad wipes. Units that could wipe had RNG built in but rarely did and had more purpose as area denial. There were no f*cking abandoned vehicles in the game.
And for some reason, COH2 has RNG in THE WAY UNITS RESPOND. Pathing is nonsensical. Units take don't take well to micro management, "stickying themselves" to positions preprogrammed into the game no matter where you click.
vCOH was a better game in almost every way. It had a better UI. Units responded quickly and predictably. Their pathing made sense. And Americans vs Wehrmacht was one of the most beauitfully balanced matchups in all games around 2.311.
I just don't understand how relic regressed in so many ways. THey should just start over at this point and focus on basics.