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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: Help Please: Invalid Replay File?27 Aug 2014, 02:59 AM
Hi guys i have been having this issue for awhile. Some of my replays always say something like "replay not found, invalid replay file". this is very frustrating because i want to watch replays of my games to get better. do any of you guys know what's up?? In: Lobby |
Thread: Spamm or skill ?26 Aug 2014, 19:12 PM
what they are saying is that you match up evenly ... 1v1, 2v2, 3v3, 4v4 .... that 80% are people waiting to play. So as an allies player you get MORE games in because you rarely have to wait. You search and get a game where as the poor Axis player is searching and searching and searching..... but the short wait times are also a detriment for allies player. The group of allies that end up getting a match are usually different skill levels due to the small number of people searching as allies. It is probably easier for Axis to have a team with similar rating In: COH2 Balance |
Thread: OKW truck pushing26 Aug 2014, 16:59 PM
oh i thought the example was protoss heh. but if damage is carried over, does that deter the use of the truck as an early game "pusher"? In: COH2 Balance |
Thread: OKW truck pushing26 Aug 2014, 16:52 PM
yeah it seems silly that a damaged truck could magically morph into a healthy truck. it was a good analogy In: COH2 Balance |
Thread: OKW truck pushing26 Aug 2014, 16:38 PM
i have only seen the strat on stream. i never see it on 4v4 In: COH2 Balance |
Thread: OKW truck pushing26 Aug 2014, 16:31 PM
but what if they kill the truck. is that a risk in itself? In: COH2 Balance |
Thread: Spamm or skill ?26 Aug 2014, 15:19 PM
well not all 80 percent will end up playing a game as Axis. some will stop playing, some will play as Allies. They are only searching as that faction. We need more information from Relic in order to determine how many players exactly search as a particular faction In: COH2 Balance |
Thread: Diversifing the DPS roles of Penals and Cons26 Aug 2014, 14:37 PM
I would like penal squad to be a short-midrange "suicide unit". By suicide unit, I don't mean they literally just threw themselves into machine guns; IIRC, penal squads were given very dangerous tasks such as storming emplacements or leading attacks. That is what people mean by "suicide" squads. These missions were very dangerous and it probably meant high chances of casualties. Not sure how it would work balance wise, but penals should kinda be an assault unit armed with basic weaponry, flamethrowers, and satchel units. This would have great synergy with conscripts, who should be mid-range or long-range units. Penals could be early game shock troops. In: COH2 Gameplay |
Thread: Ettlebruck Station suggestion/disccusion26 Aug 2014, 14:17 PM
usually how it goes: yes I agree that the victories can be nearly one-sided. I think it is easy to camp down the right side of the map, especially if you are on the bottom. This map is fun, but it is a cluster bomb in a 4v4 In: COH2 Gameplay |
Thread: My thoughts & ideas on Conscripts26 Aug 2014, 12:54 PM
hi sib what do you think about this thread? do you think conscripts need better scaling? In: COH2 Balance |
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VSJoe15555 #Amalgamation Promethius Morice ~TAB~ NinjaWJdon't paulus we'll paulyou ShoulderGUY Marowi yyoung2010Intense Game on Hill 331by: NinjaWJ map: Hill 3311-1,400
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