What if the only way they could be reinforced is with conscript merge?
nah that would make it very gimmicky gameplay
Posts: 2070
Axis doesn't have the best AT options in the game
Thread: My thoughts & ideas on Conscripts30 Aug 2014, 03:02 AM
nah that would make it very gimmicky gameplay In: COH2 Balance |
Thread: Is dropping really this common?30 Aug 2014, 02:57 AM
I play all 4v4s and yes this is very common. Not once every game, but very frequently. In: COH2 Gameplay |
Thread: My thoughts & ideas on Conscripts29 Aug 2014, 19:31 PM
Hmmm I feel penals and cons should be more different. The changes you mentioned are nice but then no one will ever build cons anymore. In: COH2 Balance |
Thread: Okw Balance29 Aug 2014, 17:45 PM
OKW-only suffers a lot to artillery. Mixed axis with one Ostheer to support and do the dirty, unrewarding work (build caches, reinforcement bunkers/halftrack, Stuka Bombing Run on stationary artillery etc.) makes it really difficult for any set-up of Allies to deal with late game elite infantry and super heavy tanks from OKW. I agree. some VPs are in very defensible locations, so if Axis are able to lock it down, it becomes a nightmare for Allies. At least the Axis can [ump out heavy tanks to break the stalemate In: COH2 Balance |
Thread: Okw Balance29 Aug 2014, 16:07 PM
And of the maps are also very campy and feature many chokepoints. This makes it hard for any maneuver based gameplay, which probably favors Axis in late game. In: COH2 Balance |
Thread: Okw Balance29 Aug 2014, 14:28 PM
There was a big thread about this called "Problem of Axis in Teamgames" but it got locked I think lol. I think it is just the nature of 4v4. I hope it can get balanced. If Axis hold out long enough, especially with the fuel point in their hands, it becomes an uphill battle for the Allies late game. In: COH2 Balance |
Thread: My thoughts & ideas on Conscripts29 Aug 2014, 14:19 PM
I think the tank hunter one is already out. some people have posted replays using it. anyways, I agree that these new doctrines don't solve conscripts at all. No one will ever pick them because the doctrines have no useful late game units. If conscripts could hold on their own a little bit, then people would stop choosing those late game armor doctrines In: COH2 Balance |
Thread: My thoughts & ideas on Conscripts29 Aug 2014, 14:14 PM
damn that looks like a sick doctrine In: COH2 Balance |
Thread: 4v4 Ettelbruck Super Close Game29 Aug 2014, 02:16 AM
Enjoy this replay!!! This is Me (NinjaWJ), Voltardark, Duck, and another one of their friends. It was a great match that featured tons of action and suspense. In: Replays |
Thread: My thoughts & ideas on Conscripts28 Aug 2014, 20:37 PM
OZ: This is a buff Cons thread. not to go off topic Yes this is very true. If you are familiar with Riot and League of Legends. THey make "quality of life" changes that "balance" of some sorts without tweaking numbers and things In: COH2 Balance |