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Axis doesn't have the best AT options in the game
Post History of NinjaWJ
Thread: LMG nerfs will break Axis and make them useless4 Sep 2014, 14:42 PM
This thread is absolutely hilarious In: COH2 Balance |
Thread: Soviet Commander Evaluation4 Sep 2014, 14:41 PM
I'd say you're overrating shocks, and underrating guards and mark target. No matter the game size I'd rate guard motor and guard mechanized the top two commanders for soviets period. Third best is Shock rifle for 1vs1 and counterattack for team games. Shock motor acts as a gimpy, free version of guard mechanized. It's better to pick it than anything without ISU, but the guard one is simply better so there's little reason to ever pick shock motor. When you say guard mechanized are you saying mechanized support doctrine? I really like the Mechanized support because it gives you guards for soft AT and a bombing strike plus the beastly ISU. Shock Rifle is good as well In: COH2 Balance |
Thread: Okw Balance3 Sep 2014, 20:56 PM
haha then conscripts need to have a major buff then In: COH2 Balance |
Thread: Okw Balance3 Sep 2014, 20:28 PM
GO back and look at Katitofs reply.... In: COH2 Balance |
Thread: Okw Balance3 Sep 2014, 20:21 PM
please... the dps charts show cons beat volks close range by a hairline. Basically RNG can help any side. The courier just said that Volks basically out scale cons with the vet bonuses. In: COH2 Balance |
Thread: Okw Balance3 Sep 2014, 19:11 PM
My god do you read In: COH2 Balance |
Thread: Combined Arms Strats3 Sep 2014, 18:34 PM
I have found a good combined arms tactic that is very effective at defending or pushing. I found this to be very effective in teamplay when you want to push a side hard. T2 is required for this. You want 1 Engineer 2+ infantry units like Conscripts, Guards, or Shocks 2 Maxims 1 Mortar 1-2 At Guns Whenever you push, you want your troops to be arranged like this: Mortar->At Guns->Maxims->Infantry Tanks can be on the flanks or in the back for support This is a great setup because your troops can screen for your support weapons. Infantry are at the front to throw nades and soak damage. Maxims help suppress and pin enemy infantry while your infantry and mortar squad destroy the enemy. The At guns can help provide support against armor, barrage clumped up troops, or to destroy defenses. Imagine a "leapfrog" maneuver where you are moving your troops up to support each other, and don't forget to move your support weapons up. Watch out for artillery like Stuka because that can ruin your day. Try not to blob as well because a good grenade or mortar shot can wreck you. Usually, the enemy will be helpless or too distracted, since they are focused on your infantry or tanks. Your support weapons can then go to town on the enemy. Not sure how well this works on 1v1 but this works wonders in team games where you are giving support to your buddy. I hope you guys benefit form this and thanks for reading. |
Thread: Patch? Clear answer, comrades.3 Sep 2014, 18:21 PM
But how much longer comrades? Can't hold out much longer In: Lobby |
Thread: Patch? Clear answer, comrades.3 Sep 2014, 18:18 PM
hmmmm no patch for a month.... SOMETHING BIG MUST BE HAPPENING!!!!!!!!!!!!! In: Lobby |
Thread: General Balance Hopes Part V3 Sep 2014, 17:59 PM
I agree with Greeb about the Jagdtiger. It wrecks all tanks, which is okay, but OKW infantry is very strong plus schreck volks make quick work of your flanking tanks In: COH2 Balance |
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