Of course i complete forgot that soviets do not have m3 snipers penals or maxims in the first 10 minutes.
Seems that you want volks to be able to fight everything.
Only snipers are a true issue for an OKW player, and everyone agrees that they need a nerf.
Penals, maxims and M3 can be defeated by Volks+Sturmpios. Not a balance issue there.
Btw, building the healing truck your volks can retreat, reinforce and heal wherever you want, in my opinion that makes up for any disavantage they can have in the early game.
And as everyone is telling to you, midgame onwards volks are one of the best core infantry units. Way better than conscripts.
And the wheel keeps turning and turning and turning. didnt i already mention that veterancy shouldn't affect unit balance and all units need to be judged at vet 0.
Units should be judged according with the sinergy they have with another units as a whole. You are leaving aside Sturmpios, kubel, raketen, MG43, etc, in your volkgrenadier's balance.
All the weaknesses that vet 0 Volks have are covered by another OKW units except the sniper vulnerability.