If there was no water between the british isles and mainland europe, england would be gone in 2 weeks, if not faster. The british land army was not much in a better state than 1941 and 1942 than the polish or french forces. Remember, they were getting their asses kicked by the japanese in 1941-42 and even the soviets in 1939 were able to defeat the japanese in Khalkin Ghol, even though the state of the soviet army in 1939-41 was also completely backwards. While USA didin't really have an army in 1941-42.
The german land forces outclassed absolutely everyone in 1941-1942, while the soviet army was better on paper, it turned out to be a completely mess in 1941-1942. Of course even the wehrmacht was not perfect, since Barbarossa ultimately failed horribly at Moscow.
The soviet union was instrumental to the defeat of the germans. Its a very well proven fact. Whether they could of won alone is another question. Some historians such as Glantz believe that the soviets could of won alone.
Also, the polish charging tanks with cavalry is complete and utter bullshit. That said, horses were incredibly instrumental for the war. For example, the wehrmacht and the red army used horses as its primary mean of transport.
Except there WAS water between them, which is the exact reason the British Army wasn't that strong in 1939... but their navy was the largest and most powerful in the world: http://www.naval-history.net/WW2CampaignRoyalNavy.htm
not to mention the RAF was again world-class... why would you concentrate spending tons on an army when any invasion would need to attack via the SEA? If there was no water, then obviously everything would have been different and im sure defence spending would have gone more towards a land based defence force so your entire 'what if' scenario is completely null. |
The game really is unplayable as Allies in 4v4 now. The inevitable Kubel on the fuel and the Vet 5 volks blobs with vetted Obers thrown in for comedy value. The only real counter to it is a demo charge and HOPE they wander over it.
Why not swap the shrek for the PTRS? That would solve this problem in a heartbeat, because the PTRS is fucking garbage.
Depressingly as Soviet I HAVE to choose IS2's or double T34-85's if I want even a shred of a chance late game vs Panthers, KT's, Tigers, Tiger Ace et al. By which point the unkillable Panthers from midgame will be vet 2 or 3 and just laugh at your ZIS'.
There are so many Soviet units that I NEVER see in 4v4's because they're so completely useless, it really is a joke.
Things you hardly ever see:
Penals - flame is nice, satchel is nice. Going to get ripped apart midgame.
Katyusha - Very meh. Sacrificing all important fuel for an anti blob unit that will kill maybe 3 or 4 in the blob if im lucky.
SU-85's - Should see them more often as they're not awful, but the shrek blobs laugh at SU85's and their hilarious speed.
Guards rifles - This almost made it into the 'NEVER see' section because they're so awful no one uses them. The PTRS is a joke. Won't even kill a half track before the half track realises and hits retreat. Scratches the paintwork of a p4, 10 squads will do nothing to a Panther or above. Button USED to be useful before it was nerfed into oblivion. Garbage against infantry. All round terrible unit. This is our AT infantry vs Volk shreks that vet to 5 in no time? Fantastic.
Things you NEVER see:
ML-20 - nothing needed to say really, garbage.
B4 - had like a week where it was used, never see it any more. (Was it nerfed?)
KV1 - Why would anyone build this piece of shit? Absolutely useless. A joke of a tank
KV2 - Possible for potential. Reality is it's useless against the speedy Axis tanks.
M42 - Might scare off a half track. Aint doing shit to a p4, Panther will think it's been hit by a fly.
KV8 - Wouldn't THIS be the perfect tool against the blobs? Oh wait, it was NERFED INTO THE GROUND. It's a 9 command point tank with a signoificant costr behind it this SHOULD be death against infantry, this is literally it's main purpose. Last time I used one it almost lost a 1v1 fight against a double vetted pio squad with a shrek. That's depressing.
T-70 - This has nothing on the luchs. And even if it did, so what? It has around a 2min window if you rush it to deal some damage before the shreks come out, one shrek squad is enough to make this thing whimper for cover.
Partisans - LOL. I swear any axis unit can simply give the partisans a glare and they'll keel over and die whilst THROWING their weapons at the enemy.
ISU - Our one unit that battered blobs and tanks. Funny how the volks blob only became a big problem once the ISU was nerfed. Never see it anymore, slow reload, slow tank means volk blob will annihilate this. Don't remember the last time I saw one is a 4v4. A long time ago.
Even shocks are a bit crap these days, sure they're nice when you can sneak round the back of a weapons team, but it sure isn't getting close to a blob to do any damage before it's obliterated.
It's depressing being a Soviet player.
I agreed with you up the point about the B4.. have you never used one? They are currently the meta for 4v4 as Soviets.. Once it gets vet1 precision strike just make their blob retreat and hit their med-base and GG everything is dead.. its also good at 1 shotting tanks when they are stationary (spot it with a sniper) |
Nah they shouldn't be removed, but just toned down in the respects of heat seaking guidance and the touch of Himmler that gives them their potency (damage). This touch also results in the shreck rockets killing soviet or us units as a sniper would.
For example, on a kv1 or IS2 they bounce quite a lot. But the medium armor, and especially the US armor, is paper thin for something like a shreck.
Raketenwerfer is horrible, stop getting it in the argument for a shreck nerf. If anything the thing needs to be removed with it's stupid ability to get in buildings. At least give the OKW something that is potent. I hardly ever see a raketenwerfer, only shrecks and I know why xd
They need to work on the veterancy of OKW units. The vet 5 is a nice idea, but it is just to potent. Vet 5 volks even get slow healing when not in combat.. come on xd
Just because shrecks have a chance to bounce of IS2 armour does not mean they are balanced, by using that logic surley the zookas which bounce of p4's are broken? When I see a King Tiger/Tiger get fielded I have to be ready for it and have acceptable AT in position (Jackson, SU-85's etc).. but OKW its just mindless volks horde that counter literally the entire allied faction. Volks should have a different upgrade (MP44? LMG34, G43?) while sturmpios should have the shreck.
Volks are cheap, low pop and when they reach vet 5 (very very easy with a shreck) they are literally unkillable unless you have a dedicated blob to deal with them, makes the current meta so boring.. every single game its the same thing with OKW.
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I don't care about OKW/Ostheer heavies, I enjoy fighting them with Shermans/Jacksons/SU-85's and it feels fine, in 2v2 I have alot of fun using dedicated TD's to fight KT/Tiger/panther etc. The issue is when the vet5 volks blob with the most powerful heat seaking missile launcher in the game comes along and wipes mediums in one volley, honestly ruins games completely - this has become the meta.
For example, non-doctrine US Main deterrent to Heavy armour is a Jackson and SU is SU-85 which does no damage to infantry.. if I invest popcap/resources into Jacksons, I lose a significant amount of my anti infantry power, and I then don't have the capabilities to stop the 30 popcap 7 squad volks horde from just running through everything killing at will.
If a smaller, more fragile unit (Say sturmpio's) had the Shreck, it would be far more balanced. Ostheer have a similar unit (Panzergrens) which you have to decide whether you want a dedicated AT unit or AI unit.. not both. This change would obviously mean the Raketenwerfer 43 could receive large buffs too.
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First complaint i've ever heard about the scott being overpowered, quite funny really..
No scott is overpowered but the Stuka nuclear bomb launcher is fine.. oh wait |
I love CoH, and I especially love The Early/Mid game..
Late game for me just becomes Command & Conquer style game play (A-Move, huge blobbing etc).
I have always wondered in CoH, why they don't tie upgrades to veterancy.. it would give the idea and reason to keeping units alive more important and would increase the awesomeness of getting your units to high levels of veterancy.
At the moment Vet gives units things like received accuracy deductions etc which just turns units into Attack-Move zombies with no care for cover what-so-ever.
This could also work for tanks, for example a T34 when it gets to Vet1 could get RAM, then at Vet2 could get an increased shell-loader mechanism to increase fire-rate, and then at Vet3 could upgrade its gun to 85MM.. infantry would follow the same path.. Grenadiers would get Heal at Vet1, Improved Armour at Vet2 and then MG42 at Vet3... these upgrades would cost munitions of course, but less then it currently costs...
thoughts? |
Sorry, my mistake, I thought we are talking game modes where balance matters.
Umm, soviets are forced to it in all game modes since day 1.
Good or bad design, it doesn't matter, its clearly intended design despite relic saying you shouldn't need doctrine to counter doctrinal stuff and yet units like JT can't be countered otherwise.
Exactly. I would go B-4 doctrine when the enemies have JT commander then I have the safety of being able to (try) and counter a JT without having to sacrifice half my army and all of my tanks to try and 'flank' it, only for it to survive and reverse away. Honestly - what else am I supposed to do?
If you nerf B-4 you just remove another tool that soviets are forced to use in team-games to counter the OKW Super-Tanks. I currently only exclusively play OKW in CoH2 along with my friends since the games totally fucked right now and we prefer to steam-roll everyone and have beers and laughs while we play.. one of us always goes Ostheer Luftwaffe commander and so completely counters any B-4 and he also drops fuel drops for us so I can rush King Tiger.. its fucking hilariously broken but no1 complains because there are so little allied players.. so a nerf would be great for us.. but on a neutral note nerfing B-4 will even more break the game |
Corrected that for you.
Yeah it takes alot of skill for OKW shreck blobs to kill a jackson.. oh wait.. |
Did I say any different?
No, but then your post should have been regarding the topic of black-white counters if you agree, rather than against the B-4 as a single unit.. you've basically just proven your bias towards axis by wanting a nerf to the only counter to certain units. |
Just like other abilities like the skill plane this is a click to win unit. Breaking fundamental coh2 mechanics like combined arms and micro and forcing the player to counter it with only specific commanders.
I think it could be fine, if there is not the stupid vet 3 bonus that allows you one shot heavies and half of the army when pointing at the base after somebody retreated his army.
Zeroing artillery was just nerfed so that it doesn't wipe out a army that is repairing & reinforcing in the base, why should this unit be allowed?
Because in 3v3/4v4 which are the most heavily played games, there is no way to counter multiple King Tiger/JadgTigers with vet5 volk shreck blobs surrounding them.
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