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Thread: Soviets UP22 Jul 2015, 08:55 AM
was on a 2v2 and I built an M5 lorry and upgraded it with the miniguns and attcked enemy lines and AT guns killed it, how can this be? In: COH2 Balance |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!22 Jul 2015, 08:54 AM
BUILD AT PEOPLE, I WILL BE RELEASING A VIDEO ON HOW TO DO THIS SHORTLY In: COH2 Balance |
Thread: LeFH versus the ML-2022 Jul 2015, 08:40 AM
I used it today and I think its fine, sorry Alex In: COH2 Balance |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 14:06 PM
I'm just trying to localize the problem analyzing same situations in current balance state. /THREAD. In: COH2 Balance |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 13:06 PM
What happens if I go T1 as Soviets though and get hit by a 7 minute FlakHT? And ostheer can 100% get a PaK before an M5 with quad upgrade hits the field, please stop being so dramatic, I've done it. Ostheer have always been able to get one before an M15 arrives and they can now, nothings changed. Only difference now is they have to decide whether they want to go heavier T2 (2x PaKs/PG Shrecks) to counter T3 or continue teching to Ostheer T3. In: COH2 Balance |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 12:49 PM
If I go T1 as soviets, I don't have access to AT, so I guess your single point theory is flawed after-all. I never said anything about AT guns presence making light vehicles useless so I don't understand what that sentence is about. Your exact argument regarding the 7 minute M5 is totally applicable to OKW T2 where they can field FlakHT and Pumas at the same speed and if I went T1 im forced to go a guards doctrine or tech T2. Honestly their entire whine about M5 is just knee-jerk from the changes and I'm sure people will learn how to adapt shortly. I play mainly OKW/Ostheer in 2's and I have not had any issues with it in the mod patch thus far. In: COH2 Balance |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 10:59 AM
As I said, Soviet T3 is not Ostheer T3, they are buffered now since the T34 switch. Having ostheer t3 arrive at the same time as soviet t3 would just be stupid. AAHT, t70's and SU76's vs P4's and the new terminator StuG... there NEEDS to be a grace period where soviet t3 can actually be useful and the ostheer player needs to decide whether to wait for their ultra powerful T3 or go heavy t2 (which has fine counters). Remember that once Ostheer has t3 rolling, the power now switches to them and there is a grace period where they will have mechanized dominance and Soviets will be teching to get out appropriate counters (SU85/T34 etc). In: COH2 Balance |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 10:44 AM
2x 222 = 40 fuel that you should invest to beat down a AAHT Kappa. 40 fuel more away from a viable T3. Even more counters at that point... Then don't build 2x 222's if you would prefer to wait for T3, but then you need to live with the fact the AAHT is going to have a free roam on areas that aren't defended by your PaKs... similarly to how an OKW HT/Puma has free roam to areas where I don't have a ZiS... You can't argue that P4's and Stug's should be arriving at the same time as light vehicles because of this because your to stubborn and want to wait for yolo p4's In: COH2 Balance |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 09:26 AM
Lol. I don't really play soviets but I swear some of you are just so stupid. Ost t3 != Soviet t3. Soviet t3 is now light vehicles, where-as Ost t3 is unchanged with a great medium tank and now very powerful stug (underpriced). You cannot have Ost t3 priced similarly to soviet t3. Just L2P and be prepared for it and get a pak a minute faster than normal... or adapt and get 2x ac's if your that worried. I have had no issues dealing with it in the mod patch, it just needs preparation similarly to how you need to prepare for potencial Flak HT/Puma/Luchs rush as allies. In: COH2 Balance |
Thread: US need more now.30 Jun 2015, 16:07 PM
Kind of true for the early game, considering half your army can now be a 240MP MG that hardcounters a 280MP unit (only unit US can build). In: COH2 Balance |
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