Probably the Mobile defenses ostruppen reserves is the only commander ability left in the game that deploys units with varying equipment (lmg or no lmg). Imo they should get fixed equipment, like one lmg squad and one panzerbüchse squad, for a slightly increased price.
They still get lmgs sometimes? i tried the other day in test mode and got nothing, but that was just once. Still 3 cps for ostruppen, thats when Paratroopers and rangers come out.
While you are at it you might as well swap the fire nades for stick nades and put the fire nades into fuersturm.
This immediately fixes the problem where Volks run trough mg (looking at you Vickers) fire and throw a nade and run away. It will make allied MG play more viable.
And of course having a fire nade in Fuersturm doctrine makes thematic sense.
So I say:
STG to Fuersturm
MP40 to Volks
Incendiary grenade to Fuersturm
Stick grenade to Volks
Thats exactly how it used to be. Volks were much stronger and OKW was useless on urban maps. The current system makes OKW infantry less overwhelming and lets OKW not totally lose the game if someone jumps in a house before they can. Not a reversion I would recommend
I really like the two Luftwaffe doctrines. For the Wher one, I think that the officer could come at 0 cps with say a 3 minute cooldown, so you could get him instead of a gren, but not rush the unit. Or they could just add some luftwaffe abilities like "call recon plane" instead of the normal officer. Abilities unlocked by tech could also add more to the unit if he comes at 0 cps. I think officers need some changes to become a buy almost every game unit, which they should be if they are a unique part of your doctrine.
On OKW, i think Valliant assault would be much better than flak emplacements, it would be fair for all 5 factions to have essentially a "buff infantry" button for 70 munis. It is a bit silly that sector assault airplanes are like twice as good as the actual luftwaffe doctrine airplanes.
For Ostruppen, The mobile reserve ones are exactly the same as normal ostruppen but cost more and come at 3 cps . They NEED changes.
I was actually thinking about taking $ off the ambo too, fwd ambos are a nightmare in teamgames though. I agree the ATG tech would probably suck. They could probably make the cpt a long range squad and the LT a cqb squad with upgrades if you wanted to adjust the units. Nothing free from the tiers would be best for strategy diversity, but I think unfortunately it would be hard to get a relic sign off on killing officer tech.
I wanted to try out the Ost doctrine that had concrete bunkers, and so I decided to use the tier 0 Ostruppen the commander also gives you
And oh man do they get instagibbed. And they don't get LMGs until you research the last tech upgrade lol
Is this commander just trash or am I not using them right?
I wouldn't recommend it, I don't see why gren's would ever not be better and assgrens get 6 models now if your concerned with snipers. Commander can be okay though if you get a big sector arty off though.
I find concrete bunkers overpriced TBH, they are 380 mp right? just buy 2 pios to repair.. Are you having a different experience using them?
I'd just have some manpower+fuel cost to unlock the tier and than just buy what you need. It would give much more diversity to the faction.
Yes that could work in terms of function, it would be best for build diversity. It would be a significant nerf to the faction by adding an extra build time on the LT/Captain and making USF pay an extra 100 mp for their officer + new tech costs. This would not help them in tournaments ^^. There is probably some way to make up for said change though.
I don't like the fact that USF is essentially required to build riflemen until they tech, and when they tech they also get infantry squads. It's simply too much infantry and leaves very little room for alternate infantry (pathfinders/ass engies) or elite infantry (paras/rangers). By the time you actually get to major, you've got roughly 6 infantry squads. Typically OKW builds only ever run 5 infantry and try and fill up with support teams, but you're basically required to build 6 with USF. And then you don't get 1 of your support teams with tech.
Basically I don't like being required to play with infantry I don't want and your support teams are locked behind heavier paywalls than all other factions. The units within said paywalls are very strong and nice, but getting to them takes a lot.
Because I don't think they're cost ineffective. The unit isn't designed like all other mainlines in the game i.e. to fight at long range, which all our maps are centered around. It's part of the reason why USF get ultra dumpstered on heavy longrange maps like langreskaya and crossing in the woods. Too say their cost ineffective would be to say they're garbage at all ranges for price, when infact they're only marginally close to volks at long.
What if USF teching came with a 50 cal or ATG rather than LT or CPT? You would be forced into a support weapon to complement your rifles, rather than a rifle to complement your other rifles.
This is exactly why I think that Ostruppen should have a different LMG upgrade. I have suggested multiple times that Osttruppen should use BREN guns, BARs and DP-28s to represent ZB vz. 26, 27, 30 and 33 Czechoslovakian captured guns (the design that would become the BREN Gun), Polish Browning wz.1928 (BAR copies) and Russian captured DP-28s.
The Germans captured lots of these guns and issued them to rear area troops such as Ostruppen.
By using a different weapon there would be less confusion by players as to why Ostruppen LMGs are vastly weaker than Grenadier MG42s.
Replace the LMG42 upgrade with “Captured LMG”. More historical accuracy and more importantly it is easier to understand why Ostruppen LMGs have different performance.
I agree it can be confusing, Mabye they could add a UI indicator much like Ranger bazookas, Commando brens or Paratrooper bazookas to indicate to players their inefficiency with the weapon if they do not implement a new weapon.
How many riflesquad do you build? vs OKW I'll build 3 of them + 1 officer, vs Ostheer 2 of them + 1 officer on a regular build without callins infantry to transition the faster possible into early hmg or m20.
Riflemen are cost inefficient early game because they can't carry the early game with even more cost inefficient Rear Echelon. They don't trade efficiently vs volks at any range (even if they win) and are bullied by Sturm on a level that let you think the price difference cannot really be 20 manpower. Vs Ostheer they get simply outspamed by Gren with a super early HMG in support (who don't build 4gren + 1 hmg early game?) and its even more pathetic when Assgren are called.
Every game I watch on 1vs1 is about the USF player trying to avoid the maximum to build riflemen. I can recall a recent game seen on VonIvan channel where he had 3 riflesquads hold by 1 Sturm squad...
Know I agree the things are changing once you can equip some BARs on them but before reaching that state, there are too much opportunities for your opponent to end you quickly.
I you bring up a good point with RE's, they are the least cost effective combat unit early game, they can scale better but are nonetheless a weakness early on. Additionally I find without building 3 rifles your shooting yourself in the foot for several key minutes where you can take excess loses while outnumbered before officers and support weapons come out. The cost "saving" of 280 mp doesn't really pay off if you lose fights and get pushed off.
They are really good mid game, but can fall apart late game easily. If you don't go pershing to battle infantry you don't have a durable tank to push off infantry. Without a calliope good luck vs at gun spam or multiple mgs. Jacksons, scotts and shermans can all die if mismanged due to their low armor despite each having high damage potential.
They really need a doctrine to give them something game winning late game or it's tough to come back from a deficit or close out a tight game, sometimes you can choose wrong. I don't think top players who win ~70-90% of games want to use a faction that presents the risks it does.